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Long Range Eye Gaze Tracking System for a Large Screen

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dc.contributor.authorCho, Dong-Chan-
dc.contributor.authorYap, Wah-Seng-
dc.contributor.authorLee, HeeKyung-
dc.contributor.authorLee, Injae-
dc.contributor.authorKim, Whoi-Yul-
dc.date.accessioned2024-12-20T06:24:06Z-
dc.date.available2024-12-20T06:24:06Z-
dc.date.issued2012-11-
dc.identifier.issn0098-3063-
dc.identifier.issn1558-4127-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/202628-
dc.description.abstractEye gaze tracking system has been widely researched for the replacement of the conventional computer interfaces such as the mouse and keyboard. In this paper, we propose the long range binocular eye gaze tracking system that works from 1.5 m to 2.5 m with allowing a head displacement in depth. The 3D position of the user's eye is obtained from the two wide angle cameras. A high resolution image of the eye is captured using the pan, tilt, and focus controlled narrow angle camera. The angles for maneuvering the pan and tilt motor are calculated by the proposed calibration method based on virtual camera model. The performance of the proposed calibration method is verified in terms of speed and convenience through the experiment. The narrow angle camera keeps tracking the eye while the user moves his head freely. The point-of-gaze (POG) of each eye onto the screen is calculated by using a 2D mapping based gaze estimation technique and the pupil center corneal reflection (PCCR) vector. PCCR vector modification method is applied to overcome the degradation in accuracy with displacements of the head in depth. The final POG is obtained by the average of the two POGs. Experimental results show that the proposed system robustly works for a large screen TV from 1.5 m to 2.5 m distance with displacements of the head in depth (+/- 20 cm) and the average angular error is 0.69 degrees.(1)-
dc.format.extent10-
dc.language영어-
dc.language.isoENG-
dc.publisherInstitute of Electrical and Electronics Engineers-
dc.titleLong Range Eye Gaze Tracking System for a Large Screen-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1109/TCE.2012.6414976-
dc.identifier.scopusid2-s2.0-84873804722-
dc.identifier.wosid000314168700004-
dc.identifier.bibliographicCitationIEEE Transactions on Consumer Electronics, v.58, no.4, pp 1119 - 1128-
dc.citation.titleIEEE Transactions on Consumer Electronics-
dc.citation.volume58-
dc.citation.number4-
dc.citation.startPage1119-
dc.citation.endPage1128-
dc.type.docTypeArticle-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClasssci-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaTelecommunications-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.relation.journalWebOfScienceCategoryTelecommunications-
dc.subject.keywordPlusHEAD-
dc.subject.keywordPlusCAMERAS-
dc.subject.keywordAuthorEye gaze tracking-
dc.subject.keywordAuthorhuman computer interaction-
dc.subject.keywordAuthorgaze estimation-
dc.subject.keywordAuthorpupil-corneal-
dc.identifier.urlhttps://ieeexplore.ieee.org/document/6414976-
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