Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

Sample-efficient reference-free control strategy for multi-legged locomotion

Full metadata record
DC Field Value Language
dc.contributor.authorPark, Gangrae-
dc.contributor.authorHwang, Jaepyung-
dc.contributor.authorKwon, Taesoo-
dc.date.accessioned2025-01-02T09:02:05Z-
dc.date.available2025-01-02T09:02:05Z-
dc.date.issued2025-02-
dc.identifier.issn0097-8493-
dc.identifier.issn1873-7684-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/204244-
dc.description.abstractLocomotion is one of the fundamental skills that is challenging to simulate in a manner that generalizes across a wide range of speeds and turning capabilities. In this paper, our goal is to develop a versatile locomotion controller applicable to various multi-legged character models (monopod, biped, and quadruped), enabling them to perform a range of tasks such as speed control, steering, moving to target locations, and slope walking. Our method is capable of generating diverse multi-legged locomotions without the need for reference motions, even when faced with the inherent challenge of coordinating multiple legs simultaneously. Based on deep reinforcement learning, we train our policy network to produce desired feet locations and orientations, enhancing sample efficiency and robustness compared to the commonly used joint angles. Utilizing end-effector configurations allows for intuitive adaptation to various locomotion gaits. Additionally, we design a style reward function that is applicable to different types of multi-legged models. The locomotion controller, trained with this reward, effectively performs given tasks in a physically simulated environment while maintaining the naturalness of locomotion.-
dc.format.extent11-
dc.language영어-
dc.language.isoENG-
dc.publisherPergamon Press Ltd.-
dc.titleSample-efficient reference-free control strategy for multi-legged locomotion-
dc.typeArticle-
dc.publisher.location영국-
dc.identifier.doi10.1016/j.cag.2024.104141-
dc.identifier.scopusid2-s2.0-85212537455-
dc.identifier.wosid001392868300001-
dc.identifier.bibliographicCitationComputers and Graphics, v.126, pp 1 - 11-
dc.citation.titleComputers and Graphics-
dc.citation.volume126-
dc.citation.startPage1-
dc.citation.endPage11-
dc.type.docTypeArticle-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.subject.keywordPlusBiped locomotion-
dc.subject.keywordPlusDeep reinforcement learning-
dc.subject.keywordPlusReinforcement learning-
dc.subject.keywordAuthorMulti-legged locomotion-
dc.subject.keywordAuthorPhysical simulation-
dc.subject.keywordAuthorReinforcement learning-
dc.identifier.urlhttps://www.sciencedirect.com/science/article/pii/S0097849324002760?via%3Dihub-
Files in This Item
Go to Link
Appears in
Collections
서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Kwon, Taesoo photo

Kwon, Taesoo
COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
Read more

Altmetrics

Total Views & Downloads

BROWSE