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Fast Position Bit Depth Estimation for Near-Lossless Gaussian Splatting Representation
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Oh, Jaiyoung | - |
| dc.contributor.author | Li, Xin | - |
| dc.contributor.author | Oh, Kwan-Jung | - |
| dc.contributor.author | Lee, Gwangsoon | - |
| dc.contributor.author | Jang, Euee Seon | - |
| dc.date.accessioned | 2025-11-12T05:30:25Z | - |
| dc.date.available | 2025-11-12T05:30:25Z | - |
| dc.date.issued | 2025-10 | - |
| dc.identifier.issn | 0013-5194 | - |
| dc.identifier.issn | 1350-911X | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/209106 | - |
| dc.description.abstract | 3D Gaussian splatting enables real-time, photorealistic novel view synthesis using millions of 3D Gaussian primitives, but its adoption is hindered by high storage demands. This letter presents a fast statistical method to estimate the optimal position bit-depth for near-lossless compression, without rendering or PSNR computation. By modelling duplicated point ratios in training data and applying outlier detection to test data, our method predicts the minimal acceptable bit-depth. Experiments on multiple datasets show that the method takes approximately 1.24 s on average. This performance is achieved while preserving near-lossless quality, making the approach practical for real-time and resource-constrained applications. | - |
| dc.format.extent | 5 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | Institute of Electrical Engineers | - |
| dc.title | Fast Position Bit Depth Estimation for Near-Lossless Gaussian Splatting Representation | - |
| dc.type | Article | - |
| dc.publisher.location | 영국 | - |
| dc.identifier.doi | 10.1049/ell2.70441 | - |
| dc.identifier.scopusid | 2-s2.0-105018455456 | - |
| dc.identifier.wosid | 001588514600001 | - |
| dc.identifier.bibliographicCitation | Electronics Letters, v.61, no.1, pp 1 - 5 | - |
| dc.citation.title | Electronics Letters | - |
| dc.citation.volume | 61 | - |
| dc.citation.number | 1 | - |
| dc.citation.startPage | 1 | - |
| dc.citation.endPage | 5 | - |
| dc.type.docType | Article | - |
| dc.description.isOpenAccess | Y | - |
| dc.description.journalRegisteredClass | scie | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.relation.journalResearchArea | Engineering | - |
| dc.relation.journalWebOfScienceCategory | Engineering, Electrical & Electronic | - |
| dc.subject.keywordPlus | Compaction | - |
| dc.subject.keywordPlus | Computer graphics | - |
| dc.subject.keywordPlus | Data compression | - |
| dc.subject.keywordPlus | Digital storage | - |
| dc.subject.keywordPlus | Encoding (symbols) | - |
| dc.subject.keywordPlus | Gaussian distribution | - |
| dc.subject.keywordPlus | Image coding | - |
| dc.subject.keywordAuthor | data compression | - |
| dc.subject.keywordAuthor | encoding | - |
| dc.subject.keywordAuthor | multimedia systems | - |
| dc.subject.keywordAuthor | quantisation (signal) | - |
| dc.subject.keywordAuthor | rendering (computer graphics) | - |
| dc.identifier.url | https://ietresearch.onlinelibrary.wiley.com/doi/10.1049/ell2.70441 | - |
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