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TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Park, Geuntae | - |
| dc.contributor.author | Yi, Jiwon | - |
| dc.contributor.author | Rhee, Taehyun | - |
| dc.contributor.author | Kim, Kwanguk | - |
| dc.contributor.author | Lee, Yoonsang | - |
| dc.date.accessioned | 2026-03-24T02:30:24Z | - |
| dc.date.available | 2026-03-24T02:30:24Z | - |
| dc.date.issued | 2025-11 | - |
| dc.identifier.issn | 1554-7868 | - |
| dc.identifier.issn | 2473-0726 | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/211492 | - |
| dc.description.abstract | We present TouchWalker, a real-time system for controlling fullbody avatar locomotion using finger-walking gestures on a touchscreen. The system comprises two main components: TouchWalker-MotionNet, a neural motion generator that synthesizes full-body avatar motion on a per-frame basis from temporally sparse twofinger input, and TouchWalker-UI, a compact touch interface that interprets user touch input to avatar-relative foot positions. Unlike prior systems that rely on symbolic gesture triggers or predefined motion sequences, TouchWalker uses its neural component to generate continuous, context-aware full-body motion on a per-frame basis-including airborne phases such as running, even without input during mid-air steps-enabling more expressive and immediate interaction. To ensure accurate alignment between finger contacts and avatar motion, it employs a MoE-GRU architecture with a dedicated foot-alignment loss. We evaluate TouchWalker in a user study comparing it to a virtual joystick baseline with predefined motion across diverse locomotion tasks. Results show that TouchWalker improves users' sense of embodiment, enjoyment, and immersion. | - |
| dc.format.extent | 10 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | Institute of Electrical and Electronics Engineers Inc. | - |
| dc.title | TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking | - |
| dc.type | Article | - |
| dc.identifier.doi | 10.1109/ISMAR67309.2025.00068 | - |
| dc.identifier.scopusid | 2-s2.0-105025018502 | - |
| dc.identifier.bibliographicCitation | 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp 582 - 591 | - |
| dc.citation.title | 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) | - |
| dc.citation.startPage | 582 | - |
| dc.citation.endPage | 591 | - |
| dc.type.docType | Conference paper | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.subject.keywordPlus | Biped locomotion | - |
| dc.subject.keywordPlus | Human computer interaction | - |
| dc.subject.keywordPlus | Interactive computer graphics | - |
| dc.subject.keywordPlus | Interactive computer systems | - |
| dc.subject.keywordPlus | Real time systems | - |
| dc.subject.keywordPlus | Time and motion study | - |
| dc.subject.keywordPlus | User interfaces | - |
| dc.subject.keywordPlus | Walking aids | - |
| dc.subject.keywordAuthor | touchscreen interaction | - |
| dc.subject.keywordAuthor | finger walking | - |
| dc.subject.keywordAuthor | avatar locomotion | - |
| dc.subject.keywordAuthor | real-time motion generation | - |
| dc.subject.keywordAuthor | neural motion synthesis | - |
| dc.subject.keywordAuthor | embodied interaction | - |
| dc.identifier.url | https://ieeexplore.ieee.org/document/11220420 | - |
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