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TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking

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dc.contributor.authorPark, Geuntae-
dc.contributor.authorYi, Jiwon-
dc.contributor.authorRhee, Taehyun-
dc.contributor.authorKim, Kwanguk-
dc.contributor.authorLee, Yoonsang-
dc.date.accessioned2026-03-24T02:30:24Z-
dc.date.available2026-03-24T02:30:24Z-
dc.date.issued2025-11-
dc.identifier.issn1554-7868-
dc.identifier.issn2473-0726-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/211492-
dc.description.abstractWe present TouchWalker, a real-time system for controlling fullbody avatar locomotion using finger-walking gestures on a touchscreen. The system comprises two main components: TouchWalker-MotionNet, a neural motion generator that synthesizes full-body avatar motion on a per-frame basis from temporally sparse twofinger input, and TouchWalker-UI, a compact touch interface that interprets user touch input to avatar-relative foot positions. Unlike prior systems that rely on symbolic gesture triggers or predefined motion sequences, TouchWalker uses its neural component to generate continuous, context-aware full-body motion on a per-frame basis-including airborne phases such as running, even without input during mid-air steps-enabling more expressive and immediate interaction. To ensure accurate alignment between finger contacts and avatar motion, it employs a MoE-GRU architecture with a dedicated foot-alignment loss. We evaluate TouchWalker in a user study comparing it to a virtual joystick baseline with predefined motion across diverse locomotion tasks. Results show that TouchWalker improves users' sense of embodiment, enjoyment, and immersion.-
dc.format.extent10-
dc.language영어-
dc.language.isoENG-
dc.publisherInstitute of Electrical and Electronics Engineers Inc.-
dc.titleTouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking-
dc.typeArticle-
dc.identifier.doi10.1109/ISMAR67309.2025.00068-
dc.identifier.scopusid2-s2.0-105025018502-
dc.identifier.bibliographicCitation2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp 582 - 591-
dc.citation.title2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)-
dc.citation.startPage582-
dc.citation.endPage591-
dc.type.docTypeConference paper-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordPlusBiped locomotion-
dc.subject.keywordPlusHuman computer interaction-
dc.subject.keywordPlusInteractive computer graphics-
dc.subject.keywordPlusInteractive computer systems-
dc.subject.keywordPlusReal time systems-
dc.subject.keywordPlusTime and motion study-
dc.subject.keywordPlusUser interfaces-
dc.subject.keywordPlusWalking aids-
dc.subject.keywordAuthortouchscreen interaction-
dc.subject.keywordAuthorfinger walking-
dc.subject.keywordAuthoravatar locomotion-
dc.subject.keywordAuthorreal-time motion generation-
dc.subject.keywordAuthorneural motion synthesis-
dc.subject.keywordAuthorembodied interaction-
dc.identifier.urlhttps://ieeexplore.ieee.org/document/11220420-
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