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Behavior-Aware Anthropometric Scene Generation for Human-Usable 3D Layouts

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dc.contributor.authorJin, Semin-
dc.contributor.authorKim, Donghyuk-
dc.contributor.authorRyu, Jeongmin-
dc.contributor.authorHyun, Kyung Hoon-
dc.date.accessioned2026-06-02T05:00:21Z-
dc.date.available2026-06-02T05:00:21Z-
dc.date.issued2026-04-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/212948-
dc.description.abstractWell-designed indoor scenes should prioritize how people can act within a space rather than merely what objects to place. However, existing 3D scene generation methods emphasize visual and semantic plausibility, while insufficiently addressing whether people can comfortably walk, sit, or manipulate objects. To bridge this gap, we present a Behavior-Aware Anthropometric Scene Generation framework. Our approach leverages vision–language models (VLMs) to analyze object–behavior relationships, translating spatial requirements into parametric layout constraints adapted to user-specific anthropometric data. We conducted comparative studies with state-of-the-art models using geometric metrics and a user perception study (N=16). We further conducted in-depth human-scale studies (individuals, N=20; groups, N=18). The results showed improvements in task completion time, trajectory efficiency, and human-object manipulation space. This study contributes a framework that bridges VLM-based interaction reasoning with anthropometric constraints, validated through both technical metrics and real-scale human usability studies.-
dc.format.extent20-
dc.language영어-
dc.language.isoENG-
dc.publisherAssociation for Computing Machinery-
dc.titleBehavior-Aware Anthropometric Scene Generation for Human-Usable 3D Layouts-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1145/3772318.3790341-
dc.identifier.scopusid2-s2.0-105038724136-
dc.identifier.bibliographicCitationConference on Human Factors in Computing Systems - Proceedings , pp 1 - 20-
dc.citation.titleConference on Human Factors in Computing Systems - Proceedings-
dc.citation.startPage1-
dc.citation.endPage20-
dc.type.docTypeConference paper-
dc.description.isOpenAccessY-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordAuthorAnthropometric Data-
dc.subject.keywordAuthorHuman-usable 3D layout-
dc.subject.keywordAuthorIndoor Scene Generation-
dc.subject.keywordAuthorVLM-
dc.identifier.urlhttps://dl.acm.org/doi/10.1145/3772318.3790341-
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Hyun, Kyung Hoon
COLLEGE OF HUMAN ECOLOGY (DEPARTMENT OF INTERIOR ARCHITECTURE DESIGN)
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