Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

Fast simulation of soft-body deformation using connected rigid objects

Full metadata record
DC Field Value Language
dc.contributor.authorChung, Moonjun-
dc.contributor.authorKwon, Taesoo-
dc.contributor.authorKim, Yejin-
dc.date.accessioned2026-06-04T02:00:09Z-
dc.date.available2026-06-04T02:00:09Z-
dc.date.issued2025-05-
dc.identifier.issn0097-8493-
dc.identifier.issn1873-7684-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/212977-
dc.description.abstractIn the field of computer graphics, physics-based simulations have been actively researched for decades to represent visually realistic motions of soft-body objects. To deform stiff objects, methods such as the finite element method (FEM) and position-based dynamics (PBD) have been traditionally used for physical simulations. However, there are many situations in which it is difficult to perform interactive simulations at high speeds on relatively low-performance devices. In this paper, we propose an approach by which to undertake rapid simulations of soft-body deformation of a 3D mesh model. Assuming an input object with high damping coefficients, we approximated the simulation process using connected rigid objects. To do this, we extracted a skeletal structure from an input mesh and generated collision meshes by clustering and decomposing the skeletal voxels into convex groups. Distributing each contact force to the rigid objects properly, our approach shows that various types of object models can deform convincingly as if they were soft-body objects. Our approach is fully automated for general users and able to simulate both rigid and soft-body objects in the current animation pipeline.-
dc.format.extent8-
dc.language영어-
dc.language.isoENG-
dc.publisherPERGAMON-ELSEVIER SCIENCE LTD-
dc.titleFast simulation of soft-body deformation using connected rigid objects-
dc.typeArticle-
dc.publisher.location영국-
dc.identifier.doi10.1016/j.cag.2025.104202-
dc.identifier.scopusid2-s2.0-105000460485-
dc.identifier.wosid001467131500001-
dc.identifier.bibliographicCitationCOMPUTERS & GRAPHICS-UK, v.128, pp 1 - 8-
dc.citation.titleCOMPUTERS & GRAPHICS-UK-
dc.citation.volume128-
dc.citation.startPage1-
dc.citation.endPage8-
dc.type.docTypeArticle-
dc.description.isOpenAccessY-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.subject.keywordPlus3D modeling-
dc.subject.keywordPlusAnimation-
dc.subject.keywordPlusDigital elevation model-
dc.subject.keywordPlusMusculoskeletal system-
dc.subject.keywordPlusThree dimensional computer graphics-
dc.subject.keywordAuthorSoft-body deformation-
dc.subject.keywordAuthorMesh rigging-
dc.subject.keywordAuthorSkeleton extraction-
dc.subject.keywordAuthorConvex decomposition-
dc.subject.keywordAuthorSkinned mesh-
dc.identifier.urlhttps://www.sciencedirect.com/science/article/pii/S0097849325000433?via%3Dihub-
Files in This Item
Go to Link
Appears in
Collections
서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Kwon, Taesoo photo

Kwon, Taesoo
COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
Read more

Altmetrics

Total Views & Downloads

BROWSE