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Facial electromyogram-based emotion recognition for virtual reality applications using machine learning classifiers trained on posed expressions

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dc.contributor.authorKim, Jung-Hwan-
dc.contributor.authorCha, Ho-Seung-
dc.contributor.authorIm, Chang-Hwan-
dc.date.accessioned2026-06-12T01:30:23Z-
dc.date.available2026-06-12T01:30:23Z-
dc.date.issued2025-07-
dc.identifier.issn2093-9868-
dc.identifier.issn2093-985X-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/213253-
dc.description.abstractRecognition of human emotions holds great potential for various daily-life applications. With the increasing interest in virtual reality (VR) technologies, numerous studies have proposed new approaches to integrating emotion recognition into VR environments. However, despite recent advancements, camera-based emotion-recognition technology faces critical limitations due to the physical obstruction caused by head-mounted displays (HMDs). Facial electromyography (fEMG) offers a promising alternative for human emotion-recognition in VR environments, as electrodes can be readily embedded in the padding of commercial HMD devices. However, conventional fEMG-based emotion recognition approaches, although not yet developed for VR applications, require lengthy and tedious calibration sessions. These sessions typically involve collecting fEMG data during the presentation of audio-visual stimuli for eliciting specific emotions. We trained a machine learning classifier using fEMG data acquired while users intentionally made posed facial expressions. This approach simplifies the traditionally time-consuming calibration process, making it less burdensome for users. The proposed method was validated using 20 participants who made posed facial expressions for calibration and then watched emotion-evoking video clips for validation. The results demonstrated the effectiveness of our method in classifying high- and low-valence states, achieving a macro F1-score of 88.20%. This underscores the practicality and efficiency of the proposed method. To the best of our knowledge, this is the first study to successfully build an fEMG-based emotion-recognition model using posed facial expressions. This approach paves the way for developing user-friendly interface technologies in VR-immersive environments.-
dc.format.extent11-
dc.language영어-
dc.language.isoENG-
dc.publisher대한의용생체공학회-
dc.titleFacial electromyogram-based emotion recognition for virtual reality applications using machine learning classifiers trained on posed expressions-
dc.typeArticle-
dc.publisher.location대한민국-
dc.identifier.doi10.1007/s13534-025-00477-5-
dc.identifier.scopusid2-s2.0-105004010078-
dc.identifier.wosid001480448600001-
dc.identifier.bibliographicCitationBiomedical Engineering Letters (BMEL), v.15, no.4, pp 773 - 783-
dc.citation.titleBiomedical Engineering Letters (BMEL)-
dc.citation.volume15-
dc.citation.number4-
dc.citation.startPage773-
dc.citation.endPage783-
dc.type.docTypeArticle; Early Access-
dc.identifier.kciidART003344180-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.description.journalRegisteredClasskci-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalWebOfScienceCategoryEngineering, Biomedical-
dc.subject.keywordPlusMODEL-
dc.subject.keywordAuthorEmotion recognition-
dc.subject.keywordAuthorMachine learning-
dc.subject.keywordAuthorRiemannian manifold-
dc.subject.keywordAuthorVirtual reality-
dc.subject.keywordAuthorFacial electromyogram-
dc.identifier.urlhttps://link.springer.com/article/10.1007/s13534-025-00477-5-
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