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New user authentication method based on eye-writing patterns identified from electrooculography for virtual reality applications
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Kim, Hyunsub | - |
| dc.contributor.author | Kim, Chunghwan | - |
| dc.contributor.author | Kim, Chaeyoon | - |
| dc.contributor.author | Kwak, Hwykuen | - |
| dc.contributor.author | Im, Chang-Hwan | - |
| dc.date.accessioned | 2026-06-18T02:00:16Z | - |
| dc.date.available | 2026-06-18T02:00:16Z | - |
| dc.date.issued | 2025-01 | - |
| dc.identifier.issn | 2093-9868 | - |
| dc.identifier.issn | 2093-985X | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/213360 | - |
| dc.description.abstract | Demand for user authentication in virtual reality (VR) applications is increasing such as in-app payments, password manager, and access to private data. Traditionally, hand controllers have been widely used for the user authentication in VR environment, with which the users can typewrite a password or draw a pre-registered pattern; however, the conventional approaches are generally inconvenient and time-consuming. In this study, we proposed a new user authentication method based on eye-writing patterns identified using electrooculogram (EOG) recorded from four locations around the eyes in contact with the face-pad of a VR headset. EOG data acquired during eye-writing a specific pattern are converted into a ten-dimensional vector, named a similarity vector, by calculating similarity values between the EOG data for the current pattern and ten pre-defined template patterns using dynamic positional warping. If the specific pattern corresponds to password, the similarity vector will have shorter distance to a similarity vector of the pre-registered password than an individually pre-determined threshold value. Nineteen participants were instructed to eye-write ten template patterns and five designated patterns to evaluate the performance of the proposed method. A specific user's similarity vectors were computed using the other users' template EOG data, employing the leave-one-subject-out cross-validation scheme. The proposed method exhibited an average accuracy of 97.74%, with a false accept rate of 1.31% and a false reject rate of 3.50%. The proposed method would provide a new effective way to secure private data in practical VR applications with edge devices because it does not require heavy computational burden. | - |
| dc.format.extent | 10 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 대한의용생체공학회 | - |
| dc.title | New user authentication method based on eye-writing patterns identified from electrooculography for virtual reality applications | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.1007/s13534-024-00426-8 | - |
| dc.identifier.scopusid | 2-s2.0-85204003150 | - |
| dc.identifier.wosid | 001312652500001 | - |
| dc.identifier.bibliographicCitation | Biomedical Engineering Letters (BMEL), v.15, no.1, pp 95 - 104 | - |
| dc.citation.title | Biomedical Engineering Letters (BMEL) | - |
| dc.citation.volume | 15 | - |
| dc.citation.number | 1 | - |
| dc.citation.startPage | 95 | - |
| dc.citation.endPage | 104 | - |
| dc.type.docType | Article; Early Access | - |
| dc.identifier.kciid | ART003344443 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | scie | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.relation.journalResearchArea | Engineering | - |
| dc.relation.journalWebOfScienceCategory | Engineering, Biomedical | - |
| dc.subject.keywordPlus | Authentication | - |
| dc.subject.keywordPlus | Biometrics | - |
| dc.subject.keywordPlus | Electrooculography | - |
| dc.subject.keywordPlus | Steganography | - |
| dc.subject.keywordPlus | Virtual environments | - |
| dc.subject.keywordPlus | Virtual reality | - |
| dc.subject.keywordAuthor | Biometric system | - |
| dc.subject.keywordAuthor | Electrooculography | - |
| dc.subject.keywordAuthor | User authentication | - |
| dc.subject.keywordAuthor | Virtual reality | - |
| dc.identifier.url | https://link.springer.com/article/10.1007/s13534-024-00426-8 | - |
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