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게이미피케이션 메커니즘의 기업 조직 내 동기부여 사례연구

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dc.contributor.author안미리-
dc.date.accessioned2021-08-02T21:52:55Z-
dc.date.available2021-08-02T21:52:55Z-
dc.date.created2021-06-30-
dc.date.issued2018-01-20-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/29688-
dc.publisher한국컴퓨터교육학회-
dc.title게이미피케이션 메커니즘의 기업 조직 내 동기부여 사례연구-
dc.typeConference-
dc.contributor.affiliatedAuthor안미리-
dc.identifier.bibliographicCitation한국컴퓨터교육학회 학술발표대회-
dc.relation.isPartOf한국컴퓨터교육학회 학술발표대회-
dc.citation.title한국컴퓨터교육학회 학술발표대회-
dc.citation.conferencePlace성균관대학교: 서울-
dc.type.rimsCONF-
dc.description.journalClass2-
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서울 사범대학 > 서울 교육공학과 > 2. Conference Papers

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