Cited 0 time in
Direct Monte Carlo Dose Calculation Using Polygon-surface Computational Human Model
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 김찬형 | - |
| dc.date.accessioned | 2021-08-03T21:34:10Z | - |
| dc.date.available | 2021-08-03T21:34:10Z | - |
| dc.date.issued | 2009-07-16 | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/61282 | - |
| dc.description.abstract | Two different kinds of computational human models are available for Monte Carlo dose calculations - stylized models based on mathematical surfaces and voxel models based on tomographic images. Recently, some investigators developed hybrid-type models by converting their voxel models to polygon or non-uniform rational B-spline (NURBS) surface models. These surface models have both the flexibility of the stylized models and the realism of the voxel models. The surface model, however, has a critical limitation; that is, a surface model should be converted back to a voxel model to be used for Monte Carlo dose calculations. This so-called "voxelization" process eliminates several advantages of the surface model, including the capability of modeling very thin structures and the capability of 4-D Monte Carlo simulation. In the present study, a polygon-surface human model was directly imported to a Monte Carlo code, Geant4, and used for organ dose calculations. For this, the G4TessellatedSolid class was used, which was originally developed to import computer-aided design (CAD) models. The original voxel model was also imported to Geant4 to compare computational speed and calculated dose values. The average size of the polygons of the polygon-surface model was ~0.5 mm2 while the voxel resolution of the voxel model was 1.981 × 1.981 × 2.0854 mm3. The calculated dose values from the polygon-surface and voxel models were in a good agreement; that is, the difference was insignificant for the photon energies and irradiation geometries considered in the present study. The polygon-surface model was slower than the voxel model by factor of ~10 times in dose calculation, which is acceptable considering that the direct use of the polygon-surface model does not use a separate voxelization process which also takes some time. | - |
| dc.title | Direct Monte Carlo Dose Calculation Using Polygon-surface Computational Human Model | - |
| dc.type | Conference | - |
| dc.citation.conferenceName | The 5th iTRS International Symposium on Radiation Safety and Detection Technology | - |
| dc.citation.conferencePlace | Kitakyushu, Japan | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
222, Wangsimni-ro, Seongdong-gu, Seoul, 04763, Korea+82-2-2220-1366
COPYRIGHT © 2024 HANYANG UNIVERSITY.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.
