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Procedural Content Generation in Games (Chapter 7: Planning with applications to quest and story)

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dc.contributor.author배병철-
dc.date.available2020-07-21T02:45:01Z-
dc.date.issued2016-11-
dc.identifier.isbn978-3319427140-
dc.identifier.urihttps://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/10988-
dc.format.extent237-
dc.publisherSpringer-
dc.titleProcedural Content Generation in Games (Chapter 7: Planning with applications to quest and story)-
dc.title.alternativeProcedural Content Generation in Games (Chapter 7: Planning with applications to quest and story)-
dc.typeBook-
dc.contributor.affiliatedAuthor배병철-
dc.citation.startPage123-
dc.citation.endPage141-
dc.type.rimsBOOK-
dc.type.docType저서-
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