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Graph Based Wave Function Collapse Algorithm for Procedural Content Generation in Games

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dc.contributor.authorKim, Hwanhee-
dc.contributor.authorHahn, Teasung-
dc.contributor.authorKim, Sookyun-
dc.contributor.authorKang, Shinjin-
dc.date.available2021-03-17T06:52:01Z-
dc.date.created2021-02-26-
dc.date.issued2020-08-
dc.identifier.issn1745-1361-
dc.identifier.urihttps://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/11612-
dc.description.abstractThis paper describes graph-based Wave Function Collapse algorithm for procedural content generation. The goal of this system is to enable a game designer to procedurally create key content elements in the game level through simple association rule input. To do this, we propose a graph-based data structure that can be easily integrated with a navigation mesh data structure in a three-dimensional world. With our system, if the user inputs the minimum association rule, it is possible to effectively perform procedural content generation in the three-dimensional world. The experimental results show that the Wave Function Collapse algorithm, which is a texture synthesis algorithm, can be extended to non-grid shape content with high controllability and scalability.-
dc.publisherIEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG-
dc.titleGraph Based Wave Function Collapse Algorithm for Procedural Content Generation in Games-
dc.typeArticle-
dc.contributor.affiliatedAuthorKang, Shinjin-
dc.identifier.doi10.1587/transinf.2019EDP7295-
dc.identifier.scopusid2-s2.0-85089911923-
dc.identifier.wosid000576052000014-
dc.identifier.bibliographicCitationIEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E103D, no.8, pp.1901 - 1910-
dc.relation.isPartOfIEICE TRANSACTIONS ON INFORMATION AND SYSTEMS-
dc.citation.titleIEICE TRANSACTIONS ON INFORMATION AND SYSTEMS-
dc.citation.volumeE103D-
dc.citation.number8-
dc.citation.startPage1901-
dc.citation.endPage1910-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.subject.keywordAuthorwave function collapse (WFC)-
dc.subject.keywordAuthorprocedural content generation (PCG)-
dc.subject.keywordAuthorVoronoi diagram-
dc.subject.keywordAuthornavigation mesh-
dc.subject.keywordAuthorgame content-
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