Do Gender, Types of VR Game, & Virtual Presence Matter in VR Games?
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 엄남현 | - |
dc.date.available | 2021-03-17T06:59:31Z | - |
dc.date.created | 2021-02-26 | - |
dc.date.issued | 2020 | - |
dc.identifier.issn | 1738-6764 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/11994 | - |
dc.description.abstract | VR technology has become a game changer in the game industry. VR game market has increased exponentially worldwide. The current study is designed to examine effects of VR game players’ gender (male vs. female), types of VR games (solo game vs. multiplayer game), and the level of perceived virtual presence (low virtual presence vs. high virtual presence) on enjoyment and intention to replay. Study findings suggest that male players, after playing VR games, showed higher enjoyment and intention to replay VR games. In terms of types of VR games, multiplayer VR games lead to higher enjoyment intention to replay than solo play games. Finally, this study found that the high level of perceived virtual presence incur higher enjoyment and intention to replay than the low level of perceived virtual presence in playing VR games. Practical implications were discussed in the last section of this paper. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | 한국콘텐츠학회 | - |
dc.title | Do Gender, Types of VR Game, & Virtual Presence Matter in VR Games? | - |
dc.title.alternative | Do Gender, Types of VR Game, & Virtual Presence Matter in VR Games? | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | 엄남현 | - |
dc.identifier.doi | 10.5392/IJoC.2020.16.4.078 | - |
dc.identifier.bibliographicCitation | International Journal of Contents, v.16, no.4, pp.78 - 83 | - |
dc.relation.isPartOf | International Journal of Contents | - |
dc.citation.title | International Journal of Contents | - |
dc.citation.volume | 16 | - |
dc.citation.number | 4 | - |
dc.citation.startPage | 78 | - |
dc.citation.endPage | 83 | - |
dc.type.rims | ART | - |
dc.identifier.kciid | ART002671399 | - |
dc.description.journalClass | 2 | - |
dc.description.journalRegisteredClass | kci | - |
dc.subject.keywordAuthor | VR game | - |
dc.subject.keywordAuthor | gender | - |
dc.subject.keywordAuthor | virtual presence | - |
dc.subject.keywordAuthor | enjoyment | - |
dc.subject.keywordAuthor | intention to replay | - |
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