Designing a Bulletin Board-Type Art Game for the Collection and Resolution of Conflict
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Hyun-jee | - |
dc.contributor.author | H.-J. | - |
dc.contributor.author | Bae, Byung-chull | - |
dc.contributor.author | B.-C. | - |
dc.date.available | 2021-03-17T07:49:58Z | - |
dc.date.created | 2021-02-26 | - |
dc.date.issued | 2019-07 | - |
dc.identifier.issn | 1865-0929 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/12631 | - |
dc.description.abstract | In this paper, we present a new type of bulletin board game designed for the collection and resolution of various types of conflict or personal concerns that can occur in organizations or groups. Particularly, we focus on visualization of conflicts that students may encounter in schools. In the proposed bulletin board game, individual problems and suggested solutions form a set of clusters consisting of cards with images and texts. We exemplify three aspects that the players can choose when attaching a card for clustering - shape, color, and typeface. We envisage that our game design can promote players’ interactions, and contribute to inducing positive aspects of games, as well as visualizing the players’ problems through design. | - |
dc.publisher | SPRINGER INTERNATIONAL PUBLISHING AG | - |
dc.title | Designing a Bulletin Board-Type Art Game for the Collection and Resolution of Conflict | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kim, Hyun-jee | - |
dc.contributor.affiliatedAuthor | Bae, Byung-chull | - |
dc.identifier.doi | 10.1007/978-3-030-30712-7_4 | - |
dc.identifier.scopusid | 2-s2.0-85075816147 | - |
dc.identifier.wosid | 000765925500004 | - |
dc.identifier.bibliographicCitation | Communications in Computer and Information Science, v.1088, pp.23 - 29 | - |
dc.relation.isPartOf | Communications in Computer and Information Science | - |
dc.citation.title | Communications in Computer and Information Science | - |
dc.citation.volume | 1088 | - |
dc.citation.startPage | 23 | - |
dc.citation.endPage | 29 | - |
dc.type.rims | ART | - |
dc.type.docType | Proceedings Paper | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Artificial Intelligence | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Cybernetics | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Interdisciplinary Applications | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Theory & Methods | - |
dc.subject.keywordAuthor | Bulletin board game | - |
dc.subject.keywordAuthor | Conflict | - |
dc.subject.keywordAuthor | Gestalt psychology | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
94, Wausan-ro, Mapo-gu, Seoul, 04066, Korea02-320-1314
COPYRIGHT 2020 HONGIK UNIVERSITY. ALL RIGHTS RESERVED.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.