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Fast Terrain-Adaptive Motion Generation using Deep Neural Networks

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dc.contributor.authorYu-
dc.contributor.authorM.-
dc.contributor.authorKwon-
dc.contributor.authorB.-
dc.contributor.authorKim-
dc.contributor.authorJ.-
dc.contributor.authorKang, Shinjin-
dc.contributor.authorS.-
dc.contributor.authorJang-
dc.contributor.authorH.-
dc.date.available2021-03-17T08:01:37Z-
dc.date.created2021-02-26-
dc.date.issued2019-
dc.identifier.issn0000-0000-
dc.identifier.urihttps://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/12826-
dc.description.abstractWe propose a fast motion adaptation framework using deep neural networks. Traditionally, motion adaptation is performed via iterative numerical optimization. We adopted deep neural networks and replaced the iterative process with the feed-forward inference consisting of simple matrix multiplications. For efficient mapping from contact constraints to character motion, the proposed system is composed of two types of networks: trajectory and pose generators. The networks are trained using augmented motion capture data and are fine-tuned using the inverse kinematics loss. In experiments, our system successfully generates multi-contact motions of a hundred of characters in real-time, and the result motions contain the naturalness existing in the motion capture data.-
dc.publisherASSOC COMPUTING MACHINERY-
dc.titleFast Terrain-Adaptive Motion Generation using Deep Neural Networks-
dc.typeArticle-
dc.contributor.affiliatedAuthorKang, Shinjin-
dc.identifier.doi10.1145/3355088.3365157-
dc.identifier.scopusid2-s2.0-85076705493-
dc.identifier.wosid000535124100015-
dc.identifier.bibliographicCitationSIGGRAPH Asia 2019 Technical Briefs, SA 2019, pp.57 - 60-
dc.relation.isPartOfSIGGRAPH Asia 2019 Technical Briefs, SA 2019-
dc.citation.titleSIGGRAPH Asia 2019 Technical Briefs, SA 2019-
dc.citation.startPage57-
dc.citation.endPage60-
dc.type.rimsART-
dc.type.docTypeProceedings Paper-
dc.description.journalClass1-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Theory & Methods-
dc.subject.keywordAuthorCharacter Animation-
dc.subject.keywordAuthorInverse Kinematics-
dc.subject.keywordAuthorDeep Neural Networks-
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