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What Makes Good Design? Revealing the Predictive Power of Emotions and Design Dimensions in Non Expert Design Vocabulary

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dc.contributor.authorSo, Chaehan-
dc.date.available2021-03-17T08:42:01Z-
dc.date.created2020-07-06-
dc.date.issued2019-
dc.identifier.issn1460-6925-
dc.identifier.urihttps://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/12990-
dc.description.abstractThis paper investigates how nonexperts perceive digital design, and which psychological dimensions are underlying this perception of design. It thus constructs a measurement instrument to analyse user response to online displayed design and to predict design preference. Study 1 let non-experts rank the usefulness of 115 adjectives for describing good design in an online survey (n = 305). This item pool was condensed to 12 design descriptive and five emotion items. Exploratory factor analysis revealed the four underlying psychological dimensions Novelty, Energy, Simplicity and Tool. Study 2 (n = 1955) tested Study 2's model in three real-world design projects. Emotions clearly outperformed the best design descriptive dimensions (Novelty and Tool) in predicting users' design preference (Net Promoter Score) with beta = .82. Study 3 (n =1955) confirmed Study 2's results by several machine learning algorithms (neural networks, gradient boosting machines, random forests) with cross-validation. This measurement instrument benefits designers to implement a participatory design thinking process with users.-
dc.language영어-
dc.language.isoen-
dc.publisherROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD-
dc.subjectPOSITIVE EMOTIONS-
dc.subjectPRODUCT-
dc.subjectPERCEPTIONS-
dc.subjectPSYCHOLOGY-
dc.subjectEXPERIENCE-
dc.subjectUSABILITY-
dc.subjectBEAUTY-
dc.titleWhat Makes Good Design? Revealing the Predictive Power of Emotions and Design Dimensions in Non Expert Design Vocabulary-
dc.typeArticle-
dc.contributor.affiliatedAuthorSo, Chaehan-
dc.identifier.doi10.1080/14606925.2019.1589204-
dc.identifier.scopusid2-s2.0-85065151640-
dc.identifier.wosid000471582700006-
dc.identifier.bibliographicCitationDESIGN JOURNAL, v.22, no.3, pp.325 - 349-
dc.relation.isPartOfDESIGN JOURNAL-
dc.citation.titleDESIGN JOURNAL-
dc.citation.volume22-
dc.citation.number3-
dc.citation.startPage325-
dc.citation.endPage349-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.journalRegisteredClassahci-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaArt-
dc.relation.journalWebOfScienceCategoryArt-
dc.subject.keywordPlusPOSITIVE EMOTIONS-
dc.subject.keywordPlusPRODUCT-
dc.subject.keywordPlusPERCEPTIONS-
dc.subject.keywordPlusPSYCHOLOGY-
dc.subject.keywordPlusEXPERIENCE-
dc.subject.keywordPlusUSABILITY-
dc.subject.keywordPlusBEAUTY-
dc.subject.keywordAuthordesign psychology-
dc.subject.keywordAuthordesign thinking-
dc.subject.keywordAuthoruser-centred design-
dc.subject.keywordAuthorparticipatory design-
dc.subject.keywordAuthormachine learning-
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