What Makes Good Design? Revealing the Predictive Power of Emotions and Design Dimensions in Non Expert Design Vocabulary
DC Field | Value | Language |
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dc.contributor.author | So, Chaehan | - |
dc.date.available | 2021-03-17T08:42:01Z | - |
dc.date.created | 2020-07-06 | - |
dc.date.issued | 2019 | - |
dc.identifier.issn | 1460-6925 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/12990 | - |
dc.description.abstract | This paper investigates how nonexperts perceive digital design, and which psychological dimensions are underlying this perception of design. It thus constructs a measurement instrument to analyse user response to online displayed design and to predict design preference. Study 1 let non-experts rank the usefulness of 115 adjectives for describing good design in an online survey (n = 305). This item pool was condensed to 12 design descriptive and five emotion items. Exploratory factor analysis revealed the four underlying psychological dimensions Novelty, Energy, Simplicity and Tool. Study 2 (n = 1955) tested Study 2's model in three real-world design projects. Emotions clearly outperformed the best design descriptive dimensions (Novelty and Tool) in predicting users' design preference (Net Promoter Score) with beta = .82. Study 3 (n =1955) confirmed Study 2's results by several machine learning algorithms (neural networks, gradient boosting machines, random forests) with cross-validation. This measurement instrument benefits designers to implement a participatory design thinking process with users. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD | - |
dc.subject | POSITIVE EMOTIONS | - |
dc.subject | PRODUCT | - |
dc.subject | PERCEPTIONS | - |
dc.subject | PSYCHOLOGY | - |
dc.subject | EXPERIENCE | - |
dc.subject | USABILITY | - |
dc.subject | BEAUTY | - |
dc.title | What Makes Good Design? Revealing the Predictive Power of Emotions and Design Dimensions in Non Expert Design Vocabulary | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | So, Chaehan | - |
dc.identifier.doi | 10.1080/14606925.2019.1589204 | - |
dc.identifier.scopusid | 2-s2.0-85065151640 | - |
dc.identifier.wosid | 000471582700006 | - |
dc.identifier.bibliographicCitation | DESIGN JOURNAL, v.22, no.3, pp.325 - 349 | - |
dc.relation.isPartOf | DESIGN JOURNAL | - |
dc.citation.title | DESIGN JOURNAL | - |
dc.citation.volume | 22 | - |
dc.citation.number | 3 | - |
dc.citation.startPage | 325 | - |
dc.citation.endPage | 349 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.journalRegisteredClass | ahci | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Art | - |
dc.relation.journalWebOfScienceCategory | Art | - |
dc.subject.keywordPlus | POSITIVE EMOTIONS | - |
dc.subject.keywordPlus | PRODUCT | - |
dc.subject.keywordPlus | PERCEPTIONS | - |
dc.subject.keywordPlus | PSYCHOLOGY | - |
dc.subject.keywordPlus | EXPERIENCE | - |
dc.subject.keywordPlus | USABILITY | - |
dc.subject.keywordPlus | BEAUTY | - |
dc.subject.keywordAuthor | design psychology | - |
dc.subject.keywordAuthor | design thinking | - |
dc.subject.keywordAuthor | user-centred design | - |
dc.subject.keywordAuthor | participatory design | - |
dc.subject.keywordAuthor | machine learning | - |
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