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Towards procedural game story creation via designing story cubes

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dc.contributor.authorBae, Byung-chull-
dc.contributor.authorB.-C.-
dc.contributor.authorSeo, Gapyuel-
dc.contributor.authorG.-
dc.contributor.authorCheong-
dc.contributor.authorY.-G.-
dc.date.available2021-03-17T09:45:27Z-
dc.date.created2021-02-26-
dc.date.issued2016-
dc.identifier.urihttps://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/13464-
dc.titleTowards procedural game story creation via designing story cubes-
dc.typeArticle-
dc.contributor.affiliatedAuthorBae, Byung-chull-
dc.contributor.affiliatedAuthorSeo, Gapyuel-
dc.identifier.doi10.1007/978-3-319-48279-8_35-
dc.identifier.scopusid2-s2.0-84996671105-
dc.identifier.bibliographicCitationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v.10045 LNCS, pp.399 - 402-
dc.relation.isPartOfLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)-
dc.citation.titleLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)-
dc.citation.volume10045 LNCS-
dc.citation.startPage399-
dc.citation.endPage402-
dc.type.rimsART-
dc.type.docTypeConference Paper-
dc.description.journalClass1-
dc.description.journalRegisteredClassscopus-
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