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Automatic player behavior analysis system using trajectory data in a massive multiplayer online game

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dc.contributor.authorKang, Shin-Jin-
dc.contributor.authorKim, Young Bin-
dc.contributor.authorPark, Taejung-
dc.contributor.authorKim, Chang-Hun-
dc.date.accessioned2021-11-11T03:43:52Z-
dc.date.available2021-11-11T03:43:52Z-
dc.date.created2021-11-10-
dc.date.issued2013-10-
dc.identifier.issn1380-7501-
dc.identifier.urihttps://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/17031-
dc.description.abstractThis paper presents a new automated behavior analysis system using a trajectory clustering method for massive multiplayer online games (MMOGs). The description of a player's behavior is useful information in MMOG development, but the monitoring and evaluation cost of player behavior is expensive. In this paper, we suggest an automated behavior analysis system using simple trajectory data with few monitoring and evaluation costs. We used hierarchical classification first, then applied an extended density based clustering algorithm for behavior analysis. We show the usefulness of our system using trajectory data from the commercial MMOG World of Warcraft (WOW). The results show that the proposed system can analyze player behavior and automatically generate insights on players' experience from simple trajectory data.-
dc.language영어-
dc.language.isoen-
dc.publisherSPRINGER-
dc.subjectCLASSIFICATION-
dc.titleAutomatic player behavior analysis system using trajectory data in a massive multiplayer online game-
dc.typeArticle-
dc.contributor.affiliatedAuthorKang, Shin-Jin-
dc.identifier.doi10.1007/s11042-012-1052-x-
dc.identifier.scopusid2-s2.0-84879927790-
dc.identifier.wosid000321545300003-
dc.identifier.bibliographicCitationMULTIMEDIA TOOLS AND APPLICATIONS, v.66, no.3, pp.383 - 404-
dc.relation.isPartOfMULTIMEDIA TOOLS AND APPLICATIONS-
dc.citation.titleMULTIMEDIA TOOLS AND APPLICATIONS-
dc.citation.volume66-
dc.citation.number3-
dc.citation.startPage383-
dc.citation.endPage404-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Theory & Methods-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.subject.keywordPlusCLASSIFICATION-
dc.subject.keywordAuthorTrajectory clustering-
dc.subject.keywordAuthorBehavior analysis-
dc.subject.keywordAuthorWorld of Warcraft-
dc.subject.keywordAuthorMMORPG-
dc.subject.keywordAuthorMMOG-
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