VR-Based Job Training System Using Tangible Interactions
- Authors
- Baek, Seongmin; Gil, Youn-Hee; Kim, Yejin
- Issue Date
- Oct-2021
- Publisher
- MDPI
- Keywords
- virtual training; job training system; VR environment; tangible interactions; depth data
- Citation
- SENSORS, v.21, no.20
- Journal Title
- SENSORS
- Volume
- 21
- Number
- 20
- URI
- https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/18094
- DOI
- 10.3390/s21206794
- ISSN
- 1424-8220
- Abstract
- Virtual training systems are in an increasing demand because of real-world training, which requires a high cost or accompanying risk, and can be conducted safely through virtual environments. For virtual training to be effective for users, it is important to provide realistic training situations; however, virtual reality (VR) content using VR controllers for experiential learning differ significantly from real content in terms of tangible interactions. In this paper, we propose a method for enhancing the presence and immersion during virtual training by applying various sensors to tangible virtual training as a way to track the movement of real tools used during training and virtualizing the entire body of the actual user for transfer to a virtual environment. The proposed training system connects virtual and real-world spaces through an actual object (e.g., an automobile) to provide the feeling of actual touch during virtual training. Furthermore, the system measures the posture of the tools (steam gun and mop) and the degree of touch and applies them during training (e.g., a steam car wash.) User-testing is conducted to validate the increase in the effectiveness of virtual job training.</p>
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Collections - School of Games > Game Software Major > 1. Journal Articles
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