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Application of Motion Analysis to User Participation Behavior Model: Focused on Interactive SpaceApplication of Motion Analysis to User Participation Behavior Model: Focused on Interactive Space

Other Titles
Application of Motion Analysis to User Participation Behavior Model: Focused on Interactive Space
Authors
권지은나건
Issue Date
2014
Publisher
대한인간공학회
Keywords
Interactive Space; Motion Analysis; User Behavior; Participation
Citation
대한인간공학회지, v.33, no.3, pp.175 - 189
Journal Title
대한인간공학회지
Volume
33
Number
3
Start Page
175
End Page
189
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/18571
DOI
10.5143/JESK.2014.33.3.175
ISSN
1229-1684
Abstract
Objective: The goal of this research is to develop new user behavior model usinguser motion analysis with microscopic perspective for attracting user's participationin interactive space. Background: The interactive space is 'human's place', which is made up of complexelements of digital virtual space and traditional analog and physical environmentbased on human-computer interaction system. Human behavior has changed in itat the same time. If the user couldn't make participation in interaction, the purposeof the system is not met, which reduces its effect. Therefore, we need to focus oninteractive space that is potential future direction from a new point of view. Method: For this research, we would discuss and study fields of interactive space;(1) finding definition of interactive space and studying background of theory aboutit. (2) providing base of user behavior model with study of user's context that is tobe user information and motion. (3) examining user motion, classify basic motiontype and making user participation behavior model in phases. Results: Through this process, user's basic twenty motions which are systematizedare taken as a standard for analysis of interaction process and participation ininteractive space. Then, ‘NK-I5 (I Five)' model is developed for user participation typesin interactive space. There are five phases of user participation behavior: Imperception,Interest, Involvement, Immersion, and Influence. In this analysis, three indicators whichare time, motion types, and user relationship are found to be related to participation. Conclusion: The capabilities and limitation of this research is discussed to attract userparticipation. This paper focuses especially on contribution of design to lead user'sparticipation in interactive system and expectation to help adapt to user centereddesign of various interactive space with new aspect of user behavior research. Application: The results of the ‘NK-I5 (I Five)' model might help to realize successfulinteractive space based on user centered design.
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