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Authorable dense crowd simulation based on smoothed particle hydrodynamics

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dc.contributor.authorKang, S.J.-
dc.contributor.authorKim, S.K.-
dc.date.accessioned2021-12-02T04:44:35Z-
dc.date.available2021-12-02T04:44:35Z-
dc.date.created2021-11-30-
dc.date.issued2012-
dc.identifier.issn1935-0090-
dc.identifier.urihttps://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/19042-
dc.description.abstractThe control of dense crowd is a time-consuming and challenging task. There are always conflicts between detailed movements and the control of large-scale crowd. To solve this problem, we suggest the smoothed particle hydrodynamics (SPH) technique to express continuous flow with two authorable interfaces. To reflect the connectivity that occurs in a crowd, we use an authorable sociogram model. And we present a new type of shape map to produce various shapes of crowd in real time under interactive control. © 2012 NSP Natural Sciences Publishing Cor.-
dc.language영어-
dc.language.isoen-
dc.titleAuthorable dense crowd simulation based on smoothed particle hydrodynamics-
dc.typeArticle-
dc.contributor.affiliatedAuthorKang, S.J.-
dc.identifier.scopusid2-s2.0-84896852350-
dc.identifier.bibliographicCitationApplied Mathematics and Information Sciences, v.6, no.1 SUPPL., pp.167S - 175S-
dc.relation.isPartOfApplied Mathematics and Information Sciences-
dc.citation.titleApplied Mathematics and Information Sciences-
dc.citation.volume6-
dc.citation.number1 SUPPL.-
dc.citation.startPage167S-
dc.citation.endPage175S-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordAuthorCrowd simulation-
dc.subject.keywordAuthorSmoothed particle hydrodynamics-
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