Decimation of human face model for real-time animation in intelligent multimedia systems
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Soo-Kyun | - |
dc.contributor.author | An, Syung-Og | - |
dc.contributor.author | Hong, Min | - |
dc.contributor.author | Park, Doo-Soon | - |
dc.contributor.author | Kang, Shin-Jin | - |
dc.date.accessioned | 2021-12-17T01:44:07Z | - |
dc.date.available | 2021-12-17T01:44:07Z | - |
dc.date.created | 2021-12-16 | - |
dc.date.issued | 2010-03 | - |
dc.identifier.issn | 1380-7501 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/20835 | - |
dc.description.abstract | Animating a complex human face model in real-time is not a trivial task in intelligent multimedia systems for next generation environments. This paper proposes a generation scheme of a simplified model for real-time human face animation in intelligent multimedia systems. Previous work mainly focused on the geometric features when generating a simplified human face model. Such methods may lose the critical feature points for animating human faces. The proposed method can find those important feature points and can generate the feature-preserved low-level models busing our new quadrics. The new quadrics consist of basic error metrics and feature edge quadrics. The quality of facial animation with a lower-level model is as good as that of a computationally expansive original model. In this paper, we prove that our decimated facial model is effective in facial animation using a well-known expression-retargeting technique. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | SPRINGER | - |
dc.subject | HEAD MOTION | - |
dc.title | Decimation of human face model for real-time animation in intelligent multimedia systems | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kang, Shin-Jin | - |
dc.identifier.doi | 10.1007/s11042-009-0411-8 | - |
dc.identifier.scopusid | 2-s2.0-76849103318 | - |
dc.identifier.wosid | 000274437400009 | - |
dc.identifier.bibliographicCitation | MULTIMEDIA TOOLS AND APPLICATIONS, v.47, no.1, pp.147 - 162 | - |
dc.relation.isPartOf | MULTIMEDIA TOOLS AND APPLICATIONS | - |
dc.citation.title | MULTIMEDIA TOOLS AND APPLICATIONS | - |
dc.citation.volume | 47 | - |
dc.citation.number | 1 | - |
dc.citation.startPage | 147 | - |
dc.citation.endPage | 162 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalResearchArea | Engineering | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Information Systems | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Software Engineering | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Theory & Methods | - |
dc.relation.journalWebOfScienceCategory | Engineering, Electrical & Electronic | - |
dc.subject.keywordPlus | HEAD MOTION | - |
dc.subject.keywordAuthor | Facial animation | - |
dc.subject.keywordAuthor | Feature preserving simplification | - |
dc.subject.keywordAuthor | Intelligent multimedia system | - |
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