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Decimation of human face model for real-time animation in intelligent multimedia systems

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dc.contributor.authorKim, Soo-Kyun-
dc.contributor.authorAn, Syung-Og-
dc.contributor.authorHong, Min-
dc.contributor.authorPark, Doo-Soon-
dc.contributor.authorKang, Shin-Jin-
dc.date.accessioned2021-12-17T01:44:07Z-
dc.date.available2021-12-17T01:44:07Z-
dc.date.created2021-12-16-
dc.date.issued2010-03-
dc.identifier.issn1380-7501-
dc.identifier.urihttps://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/20835-
dc.description.abstractAnimating a complex human face model in real-time is not a trivial task in intelligent multimedia systems for next generation environments. This paper proposes a generation scheme of a simplified model for real-time human face animation in intelligent multimedia systems. Previous work mainly focused on the geometric features when generating a simplified human face model. Such methods may lose the critical feature points for animating human faces. The proposed method can find those important feature points and can generate the feature-preserved low-level models busing our new quadrics. The new quadrics consist of basic error metrics and feature edge quadrics. The quality of facial animation with a lower-level model is as good as that of a computationally expansive original model. In this paper, we prove that our decimated facial model is effective in facial animation using a well-known expression-retargeting technique.-
dc.language영어-
dc.language.isoen-
dc.publisherSPRINGER-
dc.subjectHEAD MOTION-
dc.titleDecimation of human face model for real-time animation in intelligent multimedia systems-
dc.typeArticle-
dc.contributor.affiliatedAuthorKang, Shin-Jin-
dc.identifier.doi10.1007/s11042-009-0411-8-
dc.identifier.scopusid2-s2.0-76849103318-
dc.identifier.wosid000274437400009-
dc.identifier.bibliographicCitationMULTIMEDIA TOOLS AND APPLICATIONS, v.47, no.1, pp.147 - 162-
dc.relation.isPartOfMULTIMEDIA TOOLS AND APPLICATIONS-
dc.citation.titleMULTIMEDIA TOOLS AND APPLICATIONS-
dc.citation.volume47-
dc.citation.number1-
dc.citation.startPage147-
dc.citation.endPage162-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Theory & Methods-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.subject.keywordPlusHEAD MOTION-
dc.subject.keywordAuthorFacial animation-
dc.subject.keywordAuthorFeature preserving simplification-
dc.subject.keywordAuthorIntelligent multimedia system-
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