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저비용 모바일 게임 개발사례 분석을 통한 사용성 연구

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dc.contributor.author안덕기-
dc.contributor.author김석래-
dc.date.available2020-07-10T04:11:00Z-
dc.date.created2020-07-06-
dc.date.issued2019-
dc.identifier.issn2713-6434-
dc.identifier.urihttps://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/2497-
dc.description.abstractThis study is an analytical case study focusing on ‘low-budget’ mobile game development centered on both short-term development and small-scale collaboration. This study set up the assumption of four months as development period limited by three developers along with step by step productional documentation. In the previous study, we set up the responsibilities of the development personnels to analyze the effective process of the practical production. Furthermore, the study analyzed the usability verification of both advantages and disadvantages for conducting the quantitative survey with developer's feedbacks. The study is to provide the essential guideline for ‘low-budget’ development group with effective pipeline.-
dc.language영어-
dc.language.isoen-
dc.publisher한국디지털정책학회-
dc.title저비용 모바일 게임 개발사례 분석을 통한 사용성 연구-
dc.title.alternativeA Study of Usability Analysis on 'Low-Budget' Mobile Game Development-
dc.typeArticle-
dc.contributor.affiliatedAuthor안덕기-
dc.identifier.doi10.14400/JDC.2019.17.6.355-
dc.identifier.bibliographicCitation디지털융복합연구, v.17, no.6, pp.355 - 363-
dc.relation.isPartOf디지털융복합연구-
dc.citation.title디지털융복합연구-
dc.citation.volume17-
dc.citation.number6-
dc.citation.startPage355-
dc.citation.endPage363-
dc.type.rimsART-
dc.identifier.kciidART002475530-
dc.description.journalClass2-
dc.description.journalRegisteredClasskci-
dc.subject.keywordAuthor저비용-
dc.subject.keywordAuthor모바일 게임개발-
dc.subject.keywordAuthor단기간 개발-
dc.subject.keywordAuthor소규모 인원-
dc.subject.keywordAuthor사용성 검증-
dc.subject.keywordAuthorLow-Budget-
dc.subject.keywordAuthorMobile Game Development-
dc.subject.keywordAuthorShort-Term Development-
dc.subject.keywordAuthorSmall-Scale Development-
dc.subject.keywordAuthorUsability Survey-
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