A design and implementation of a framework for games in IoT
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Hye-Young | - |
dc.date.available | 2020-07-10T04:14:44Z | - |
dc.date.created | 2020-07-06 | - |
dc.date.issued | 2018-12 | - |
dc.identifier.issn | 0920-8542 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/2856 | - |
dc.description.abstract | Interconnection of the sensing and actuating devices providing the ability to share information across platform through a unified framework for enabling innovative applications. This is achieved by seamless ubiquitous sensing, data analytics and information representation as the unifying framework. Extending the current internet with interconnected objects and devices and their virtual representation has been a growing trend in recent years. Internet of Things (IoT) services are becoming a popular services. This will be supported challenges in a large of aspects such as smart health, green energy, smart home and personalized applications. So, the IoT plays more and more important issue in lifestyle through entertainment such as Games. As of yet, there has not been much research done on IoT environment games as a service. In this paper, we propose schemes of the design and implantation of IT convergence framework for games as a service of IoT. First of all, we discussed what to consider when design and implementation of IT convergence framework for games through contents using user's mobile devices and various sensors in IoT environment and suggest related techniques. Then, we showed the possibility of games in the IoT environment by creating games and measuring the interactions of users in the IoT environment. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | SPRINGER | - |
dc.subject | INTERNET | - |
dc.subject | THINGS | - |
dc.title | A design and implementation of a framework for games in IoT | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kim, Hye-Young | - |
dc.identifier.doi | 10.1007/s11227-017-1973-2 | - |
dc.identifier.scopusid | 2-s2.0-85012298036 | - |
dc.identifier.wosid | 000452081500007 | - |
dc.identifier.bibliographicCitation | JOURNAL OF SUPERCOMPUTING, v.74, no.12, pp.6516 - 6528 | - |
dc.relation.isPartOf | JOURNAL OF SUPERCOMPUTING | - |
dc.citation.title | JOURNAL OF SUPERCOMPUTING | - |
dc.citation.volume | 74 | - |
dc.citation.number | 12 | - |
dc.citation.startPage | 6516 | - |
dc.citation.endPage | 6528 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalResearchArea | Engineering | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Hardware & Architecture | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Theory & Methods | - |
dc.relation.journalWebOfScienceCategory | Engineering, Electrical & Electronic | - |
dc.subject.keywordPlus | INTERNET | - |
dc.subject.keywordPlus | THINGS | - |
dc.subject.keywordAuthor | Internet of Things (IoT) | - |
dc.subject.keywordAuthor | Game | - |
dc.subject.keywordAuthor | Server | - |
dc.subject.keywordAuthor | Sensors | - |
dc.subject.keywordAuthor | IT convergence | - |
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