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게임콘텐츠 저작권보호 핵심기술 현황 및 전문인력 양성방안 마련을 위한 연구

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dc.date.accessioned2023-06-30T21:42:02Z-
dc.date.available2023-06-30T21:42:02Z-
dc.date.issued2022-11-
dc.identifier.isbn978-89-6120-031-8-
dc.identifier.urihttps://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/31286-
dc.format.extent156-
dc.languageKOR-
dc.language.isoko-
dc.publisher한국저작권위원회-
dc.title게임콘텐츠 저작권보호 핵심기술 현황 및 전문인력 양성방안 마련을 위한 연구-
dc.typeBook-
dc.citation.startPage1-
dc.citation.endPage156-
dc.type.rimsBOOK-
dc.type.docType저서-
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