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Cited 4 time in webofscience Cited 5 time in scopus
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Detecting Predatory Behavior in Game Chats

Authors
Cheong, Yun-GyungJensen, Alaina K.Gudnadottir, Elin RutBae, Byung-ChullTogelius, Julian
Issue Date
Sep-2015
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Keywords
Chat; data mining; game data; natural language processing (NLP); preprocessing; sexual predator; text classification
Citation
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, v.7, no.3, pp.220 - 232
Journal Title
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES
Volume
7
Number
3
Start Page
220
End Page
232
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/9512
DOI
10.1109/TCIAIG.2015.2424932
ISSN
1943-068X
Abstract
While games are a popular social media for children, there is a real risk that these children are exposed to potential sexual assault. A number of studies have already addressed this issue, however, the data used in previous research did not properly represent the real chats found in multiplayer online games. To address this issue, we obtained real chat data from MovieStar-Planet, a massively multiplayer online game for children. The research described in this paper aimed to detect predatory behaviors in the chats using machine learning methods. In order to achieve a high accuracy on this task, extensive preprocessing was necessary. We describe three different strategies for data selection and preprocessing, and extensively compare the performance of different learning algorithms on the different data sets and features.
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