ChildAR: an augmented reality-based interactive game for assisting children in their education
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Hassan, Syed Ali | - |
dc.contributor.author | Rahim, Tariq | - |
dc.contributor.author | Shin, Soo Young | - |
dc.date.available | 2021-02-05T06:40:01Z | - |
dc.date.created | 2021-02-05 | - |
dc.date.issued | 2022-06 | - |
dc.identifier.issn | 1615-5289 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/kumoh/handle/2020.sw.kumoh/18565 | - |
dc.description.abstract | This paper presents an augmented reality (AR)-based game for childhood education. The developed AR game teaches children by giving them tasks and providing guidance to complete them on time. The developed model discussed in the paper is focusing on the kids for their learning and memorizing tasks easier and timely. The game allows children to interact with computer-generated cars, buildings, and other 3D objects in an image target. The main goal of proposed AR game combines learning with enjoyment to help children understand basic places names like parking areas, how to spell them, drive a car with a mobile joystick to reach a place on time, and to see that place in the real world. It is expected that such an interactive project will significantly improve learning in children. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | SPRINGER HEIDELBERG | - |
dc.title | ChildAR: an augmented reality-based interactive game for assisting children in their education | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Hassan, Syed Ali | - |
dc.contributor.affiliatedAuthor | Rahim, Tariq | - |
dc.contributor.affiliatedAuthor | Shin, Soo Young | - |
dc.identifier.doi | 10.1007/s10209-020-00790-z | - |
dc.identifier.wosid | 000607060600001 | - |
dc.identifier.bibliographicCitation | UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, v.21, no.2, pp.545 - 556 | - |
dc.relation.isPartOf | UNIVERSAL ACCESS IN THE INFORMATION SOCIETY | - |
dc.citation.title | UNIVERSAL ACCESS IN THE INFORMATION SOCIETY | - |
dc.citation.volume | 21 | - |
dc.citation.number | 2 | - |
dc.citation.startPage | 545 | - |
dc.citation.endPage | 556 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | ssci | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalResearchArea | Engineering | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Cybernetics | - |
dc.relation.journalWebOfScienceCategory | Ergonomics | - |
dc.subject.keywordAuthor | AR game | - |
dc.subject.keywordAuthor | Children | - |
dc.subject.keywordAuthor | Education | - |
dc.subject.keywordAuthor | Learning | - |
dc.subject.keywordAuthor | Mobile augmented reality | - |
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