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Rethinking ROUGE Scores for Video Game Review SummarizationRethinking ROUGE Scores for Video Game Review Summarization

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Rethinking ROUGE Scores for Video Game Review Summarization
Authors
이영훈정유철
Issue Date
Mar-2022
Publisher
한국정보기술학회
Keywords
summarization; ROUGE; game review; BERT
Citation
한국정보기술학회논문지, v.20, no.3, pp.35 - 46
Journal Title
한국정보기술학회논문지
Volume
20
Number
3
Start Page
35
End Page
46
URI
https://scholarworks.bwise.kr/kumoh/handle/2020.sw.kumoh/21058
DOI
10.14801/jkiit.2022.20.3.35
ISSN
1598-8619
Abstract
Recall-oriented understudy for gisting evaluation (ROUGE) is a prevalent evaluation measure in the field of natural language processing, especially for text summarization. However, ROUGE's reliability has been continuously debated because a high ROUGE score does not guarantee a high-quality summary and vice versa. As an empirical study in the video game review summary, we address that existing state-of-the-art summarization techniques fail in generating high-quality game review summaries, and ROUGE scores for those summaries are quite problematic. To this end, game review data are newly collected, and BERT based automatic review summarizations are performed on the dataset to reconsider ROUGE use in video game review summarizations. Especially, we provide an in-depth discussion between the ROUGE score and the scores of human annotators in terms of game review factors.
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