The Effects of the Nintendo Wii Exercise Program on Chronic Work-related Low Back Pain in Industrial Workers
DC Field | Value | Language |
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dc.contributor.author | Park, Ji-Hyuk | - |
dc.contributor.author | Lee, Sang-Heon | - |
dc.contributor.author | Ko, Dae-Sik | - |
dc.date.accessioned | 2021-08-12T00:47:33Z | - |
dc.date.available | 2021-08-12T00:47:33Z | - |
dc.date.issued | 2013-08 | - |
dc.identifier.issn | 0915-5287 | - |
dc.identifier.issn | 2187-5626 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/sch/handle/2021.sw.sch/13482 | - |
dc.description.abstract | [Purpose] The purpose of this study was to investigate the effects of a Nintendo Wii exercise program on chronic work-related LBP compared with stability exercise. [Methods] Twenty-four workers participated in this study. All of the participants were diagnosed with chronic LBP by a physician. Participants were randomly assigned to three groups: a control group (CG), lumbar stabilization exercise group (LSE), and Nintendo Wii exercise group (NWE). Participants were treated 3 times a week for 8 weeks. Each session lasted 30 minutes. [Results] The results demonstrated that exercise programs improved significantly physical functions related to LBP. In health-related QOL, the Nintendo Wii exercise program significantly improved both the mental and physical health composites, but other groups had significant improvement only in the physical health composite. [Conclusion] The Nintendo Wii exercise program could be a biopsychosocial intervention for work-related LBP in factory workers. | - |
dc.format.extent | 4 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | Society Of Physical Therapy Science | - |
dc.title | The Effects of the Nintendo Wii Exercise Program on Chronic Work-related Low Back Pain in Industrial Workers | - |
dc.type | Article | - |
dc.publisher.location | 일본 | - |
dc.identifier.wosid | 000329987800020 | - |
dc.identifier.bibliographicCitation | Journal of Physical Therapy Science, v.25, no.8, pp 985 - 988 | - |
dc.citation.title | Journal of Physical Therapy Science | - |
dc.citation.volume | 25 | - |
dc.citation.number | 8 | - |
dc.citation.startPage | 985 | - |
dc.citation.endPage | 988 | - |
dc.type.docType | Article | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Rehabilitation | - |
dc.relation.journalWebOfScienceCategory | Rehabilitation | - |
dc.subject.keywordPlus | RANDOMIZED CLINICAL-TRIAL | - |
dc.subject.keywordPlus | GAMING TECHNOLOGY | - |
dc.subject.keywordPlus | DEPRESSION | - |
dc.subject.keywordPlus | INTERVENTION | - |
dc.subject.keywordPlus | RELIABILITY | - |
dc.subject.keywordPlus | RISK | - |
dc.subject.keywordAuthor | Low back pain | - |
dc.subject.keywordAuthor | Exercise | - |
dc.subject.keywordAuthor | Nintendo Wii | - |
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