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Enhanced FFD-AABB Collision Algorithm for Deformable Objects

Authors
Jeon, JaeHongChoi, Min-HyungHong, Min
Issue Date
Dec-2012
Publisher
한국정보처리학회
Keywords
FFD-AABB Algorithm; Physically-Based Simulation; Deformable Objects; Collision Detection; Bounding Sphere
Citation
JIPS(Journal of Information Processing Systems), v.8, no.4, pp 713 - 720
Pages
8
Journal Title
JIPS(Journal of Information Processing Systems)
Volume
8
Number
4
Start Page
713
End Page
720
URI
https://scholarworks.bwise.kr/sch/handle/2021.sw.sch/14678
DOI
10.3745/JIPS.2012.8.4.713
ISSN
1976-913X
2092-805X
Abstract
Unlike FEM (Finite Element Method), which provides an accurate deformation of soft objects, FFD (Free Form Deformation) based methods have been widely used for a quick and responsive representation of deformable objects in real-time applications such as computer games, animations, or simulations. The FFD-AABB (Free Form Deformation Axis Aligned Bounding Box) algorithm was also suggested to address the collision handling problems between deformable objects at an interactive rate. This paper proposes an enhanced FFD-AABB algorithm to improve the frame rate of simulation by adding the bounding sphere based collision test between 3D deformable objects. We provide a comparative analysis with previous methods and the result of proposed method shows about an 85% performance improvement.
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