Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke
DC Field | Value | Language |
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dc.contributor.author | Choi, Yoon-Hee | - |
dc.contributor.author | Ku, Jeonghun | - |
dc.contributor.author | Lim, Hyunmi | - |
dc.contributor.author | Kim, Yeo Hyung | - |
dc.contributor.author | Paik, Nam-Jong | - |
dc.date.accessioned | 2021-09-10T05:24:27Z | - |
dc.date.available | 2021-09-10T05:24:27Z | - |
dc.date.issued | 2016 | - |
dc.identifier.issn | 0922-6028 | - |
dc.identifier.issn | 1878-3627 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/sch/handle/2021.sw.sch/18651 | - |
dc.description.abstract | Background: Virtual reality (VR) has the potential to provide intensive, repetitive, and task-oriented training, and game-based therapy can enhance patients' motivation and enjoyment. Objective: The objective of the present study was to develop a mobile game-based upper extremity VR program for patients who have experienced stroke, and to evaluate the feasibility and effectiveness of the program. Methods: This randomized, double-blind, controlled trial included 24 patients with ischemic stroke. The intervention group (n =12) received 30 min of conventional occupational therapy (OT) and 30 min of the mobile upper extremity rehabilitation program using a smartphone and a tablet PC (MoU-Rehab). The controls (n =12) received conventional OT alone for 1 h per day. Rehabilitation consisted of 10 sessions of therapy, 5 days per week, for 2 weeks. The outcome measures (Fugl Meyer Assessment of the upper extremity [FMA-UE], Brunnstrom stage [B -stage] for the arm and the hand, manual muscle testing [MMT], modified Barthel index [MBI], EuroQo1-5 Dimension [EQ-5D], and Beck Depression Inventory [BDI]) were assessed at the beginning and end of treatment, and at 1 month. User satisfaction was evaluated by a questionnaire. Results: A greater improvement in the FMA-UE, B -stage, and MMT was found after treatment with the MoU-Rehab than with conventional therapy. The extent of improvements in the MBI, EQ-5D, and BDI was not significantly different between the two groups. Patients in the experimental group completed the 2 -weeks treatment without adverse effects, and they were generally satisfied with MoU-Rehab. Conclusion: This mobile game-based VR rehabilitation program appears to be feasible and effective for promoting upper limb recovery after ischemic stroke. | - |
dc.format.extent | 9 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | IOS Press | - |
dc.title | Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke | - |
dc.type | Article | - |
dc.publisher.location | 네델란드 | - |
dc.identifier.doi | 10.3233/RNN-150626 | - |
dc.identifier.scopusid | 2-s2.0-84975498949 | - |
dc.identifier.wosid | 000378945500009 | - |
dc.identifier.bibliographicCitation | Restorative Neurology and Neuroscience, v.34, no.3, pp 455 - 463 | - |
dc.citation.title | Restorative Neurology and Neuroscience | - |
dc.citation.volume | 34 | - |
dc.citation.number | 3 | - |
dc.citation.startPage | 455 | - |
dc.citation.endPage | 463 | - |
dc.type.docType | Article | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Neurosciences & Neurology | - |
dc.relation.journalWebOfScienceCategory | Neurosciences | - |
dc.subject.keywordPlus | CLINICALLY IMPORTANT DIFFERENCE | - |
dc.subject.keywordPlus | UPPER EXTREMITY RECOVERY | - |
dc.subject.keywordPlus | MOTOR RECOVERY | - |
dc.subject.keywordPlus | TRIAL | - |
dc.subject.keywordPlus | SURVIVORS | - |
dc.subject.keywordPlus | KINECT | - |
dc.subject.keywordAuthor | Ischemic stroke | - |
dc.subject.keywordAuthor | m-health | - |
dc.subject.keywordAuthor | stroke | - |
dc.subject.keywordAuthor | rehabilitation | - |
dc.subject.keywordAuthor | upper limb dysfunction | - |
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