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Results 1-3 of 3 (Search time: 0.134 seconds).
Real-time Volume Preserving Constraints for Volumetric Model on GPU
Va, Hongly; Choi, Min-Hyung;
Hong, Min
Article
Issue Date
2022
Citation
Computers, Materials and Continua, v.73, no.1, pp 831 - 848
Publisher
Tech Science Press
Real-Time Cloth Simulation Using Compute Shader in Unity3D for AR/VR Contents
open access
Va, Hongly; Choi, Min-Hyung;
Hong, Min
Article
Issue Date
2021
Citation
Applied Sciences-basel, v.11, no.17, pp 1 - 20
Publisher
MDPI
Parallel Cloth Simulation Using OpenGL Shading Language
Va, Hongly; Choi, Min-Hyung;
Hong, Min
Article
Issue Date
2022
Citation
Computer Systems Science and Engineering, v.41, no.2, pp 427 - 443
Publisher
C R L Publishing Ltd.
1
Discover
Author
Choi, Min-Hyung
3
Va, Hongly
3
Subject
mass-spring system
3
cloth simulation
2
constraint enforcement
2
DEFORMATION
2
Adaptive constraint
1
DEFORMABLE MODELS
1
Deformable object simulation
1
GLSL compute shader
1
GPU
1
GPU parallel computing
1
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2022
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2021
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ENG
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