Parallel Cloth Simulation Using OpenGL Shading Language
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Va, Hongly | - |
dc.contributor.author | Choi, Min-Hyung | - |
dc.contributor.author | Hong, Min | - |
dc.date.accessioned | 2022-01-21T05:40:08Z | - |
dc.date.available | 2022-01-21T05:40:08Z | - |
dc.date.issued | 2022-01 | - |
dc.identifier.issn | 0267-6192 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/sch/handle/2021.sw.sch/20229 | - |
dc.description.abstract | The primary goal of cloth simulation is to express object behavior in a realistic manner and achieve real-time performance by following the fundamental concept of physic. In general, the mass-spring system is applied to real-time cloth simulation with three types of springs. However, hard spring cloth simulation using the mass-spring system requires a small integration time-step in order to use a large stiffness coefficient. Furthermore, to obtain stable behavior, constraint enforcement is used instead of maintenance of the force of each spring. Constraint force computation involves a large sparse linear solving operation. Due to the large computation, we implement a cloth simulation using adaptive constraint activation and deactivation techniques that involve the mass-spring system and constraint enforcement method to prevent excessive elongation of cloth. At the same time, when the length of the spring is stretched or compressed over a defined threshold, adaptive constraint activation and deactivation method deactivates the spring and generate the implicit constraint. Traditional method that uses a serial process of the Central Processing Unit (CPU) to solve the system in every frame cannot handle the complex structure of cloth model in real-time. Our simulation utilizes the Graphic Processing Unit (GPU) parallel processing with compute shader in OpenGL Shading Language (GLSL) to solve the system effectively. In this paper, we design and implement parallel method for cloth simulation, and experiment on the performance and behavior comparison of the mass-spring system, constraint enforcement, and adaptive constraint activation and deactivation techniques the using GPU-based parallel method. | - |
dc.format.extent | 17 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | C R L Publishing Ltd. | - |
dc.title | Parallel Cloth Simulation Using OpenGL Shading Language | - |
dc.type | Article | - |
dc.publisher.location | 영국 | - |
dc.identifier.doi | 10.32604/csse.2022.020685 | - |
dc.identifier.scopusid | 2-s2.0-85118974206 | - |
dc.identifier.wosid | 000711978700001 | - |
dc.identifier.bibliographicCitation | Computer Systems Science and Engineering, v.41, no.2, pp 427 - 443 | - |
dc.citation.title | Computer Systems Science and Engineering | - |
dc.citation.volume | 41 | - |
dc.citation.number | 2 | - |
dc.citation.startPage | 427 | - |
dc.citation.endPage | 443 | - |
dc.type.docType | Article | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scie | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Hardware & Architecture | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Theory & Methods | - |
dc.subject.keywordPlus | MASS-SPRING MODEL | - |
dc.subject.keywordPlus | DEFORMATION | - |
dc.subject.keywordAuthor | Adaptive constraint | - |
dc.subject.keywordAuthor | cloth simulation | - |
dc.subject.keywordAuthor | constraint enforcement | - |
dc.subject.keywordAuthor | GLSL compute shader | - |
dc.subject.keywordAuthor | mass-spring system | - |
dc.subject.keywordAuthor | parallel GPU | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
(31538) 22, Soonchunhyang-ro, Asan-si, Chungcheongnam-do, Republic of Korea+82-41-530-1114
COPYRIGHT 2021 by SOONCHUNHYANG UNIVERSITY ALL RIGHTS RESERVED.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.