Cutting Simulation in Unity 3D Using Position Based Dynamics with Various Refinement Levels
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Khan, Lyudmila | - |
dc.contributor.author | Choi, Yoo-Joo | - |
dc.contributor.author | Hong, Min | - |
dc.date.accessioned | 2022-08-09T04:40:18Z | - |
dc.date.available | 2022-08-09T04:40:18Z | - |
dc.date.issued | 2022-07 | - |
dc.identifier.issn | 2079-9292 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/sch/handle/2021.sw.sch/21299 | - |
dc.description.abstract | Augmented and Virtual Reality-based surgical simulations have become some of the fastest-developing areas, due to the recent technological advances and changes, in surgical education. Cutting simulation is a crucial part of the virtual surgery simulation in which an incision operation is performed. It is a complex process that includes three main tasks: soft body simulation, collision detection and handling, and topological deformation of the soft body. In this paper, considering the content developer's convenience, the deformable object simulation, using position-based dynamics (PBD), was applied in the Unity 3D environment. The proposed algorithm for fast collision detection and handling between the cutting tool and the deformable object uses a sweep surface. In case of incision, the algorithm updates the mesh topology by deleting intersected triangles, re-triangulation, and refinement. In the refinement part, the boundary edges threshold was used to match the resolution of new triangles to the existing mesh triangles. Additionally, current research is focused on triangle surface meshes, which help to reduce the computational costs of the topology modifications. It was found that the algorithm can successfully handle arbitrary cuts, keeping the framerate within interactive and, in some cases, in the real-time. | - |
dc.format.extent | 18 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | MDPI AG | - |
dc.title | Cutting Simulation in Unity 3D Using Position Based Dynamics with Various Refinement Levels | - |
dc.type | Article | - |
dc.publisher.location | 스위스 | - |
dc.identifier.doi | 10.3390/electronics11142139 | - |
dc.identifier.scopusid | 2-s2.0-85137240184 | - |
dc.identifier.wosid | 000831845200001 | - |
dc.identifier.bibliographicCitation | Electronics (Basel), v.11, no.14, pp 1 - 18 | - |
dc.citation.title | Electronics (Basel) | - |
dc.citation.volume | 11 | - |
dc.citation.number | 14 | - |
dc.citation.startPage | 1 | - |
dc.citation.endPage | 18 | - |
dc.type.docType | Article | - |
dc.description.isOpenAccess | Y | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalResearchArea | Engineering | - |
dc.relation.journalResearchArea | Physics | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Information Systems | - |
dc.relation.journalWebOfScienceCategory | Engineering, Electrical & Electronic | - |
dc.relation.journalWebOfScienceCategory | Physics, Applied | - |
dc.subject.keywordPlus | SYSTEM | - |
dc.subject.keywordAuthor | cutting simulation | - |
dc.subject.keywordAuthor | virtual cutting | - |
dc.subject.keywordAuthor | surgery simulation | - |
dc.subject.keywordAuthor | position based dynamics | - |
dc.subject.keywordAuthor | physically based modelling | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
(31538) 22, Soonchunhyang-ro, Asan-si, Chungcheongnam-do, Republic of Korea+82-41-530-1114
COPYRIGHT 2021 by SOONCHUNHYANG UNIVERSITY ALL RIGHTS RESERVED.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.