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A STUDY ON THE EXPANSION OF THE AUDIENCES' AESTHETIC EXPERIENCE BY APPLYING THE PUNCTUM IN INTERACTIVE INSTALLATIONSopen access

Authors
Oh, Je -ho
Issue Date
Dec-2023
Publisher
Portuguese Catholic University, Porto | Research Center for Science and Technology of the Arts
Keywords
Interactive artwork; Studium; Punctum; deBallution; Camera Lucida
Citation
Journal of Science and Technology of the Arts, v.15, no.1, pp 30 - 48
Pages
19
Journal Title
Journal of Science and Technology of the Arts
Volume
15
Number
1
Start Page
30
End Page
48
URI
https://scholarworks.bwise.kr/sch/handle/2021.sw.sch/26637
DOI
10.34632/jsta.2023.11671
ISSN
2183-0088
2183-0088
Abstract
This study suggests ways to expand aesthetic experience through Roland Barthes' concept the punctum found while creating the interactive artwork deBallution based on the audiences' throwing activities. Roland Barthes defined the punctum in his book Camera Lucida as applying not a studium or thematic element but the elements of personal experience and memory to an aesthetic element in the photograph. This study develops a methodology for applying the punctum to interactive artwork based on the five symbolic elements of the punctum mentioned by Roland Barthes: String, Speck, Cut, Little hole, and Cast of the dice. It also confirms whether audiences actually experienced the five elements of the punctum and the studium through user testing conducted after making a new test version of the interactive artwork deBallution: Randomized Trip.
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