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아이트래킹을 이용한 모바일 게임의 장르별 집중도 평가방법에 관한 연구New assessment method for concentration rate of mobile game with eye-tracking technology

Authors
유철강심한뫼조옥희이원형
Issue Date
2015
Publisher
(사)한국컴퓨터게임학회
Keywords
Eye Tracking; Mobile Contents; Concentraion Mobile game; Assessment Method.
Citation
한국컴퓨터게임학회논문지, v.28, no.2, pp 179 - 185
Pages
7
Journal Title
한국컴퓨터게임학회논문지
Volume
28
Number
2
Start Page
179
End Page
185
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/10783
DOI
10.22819/kscg.2015.28.2.019
ISSN
1976-6513
Abstract
Many researches have been performed on eye tracking technology and its major researches include mobile UI measurement, navigation, internet web measurement, measurement of TV concentration. However, a research on evaluating concentration of mobile gamer has not been performed so far. In this study, a possibility of being able to provide mobile game designer with data for concentration measurement was verified by measuring concentration of mobile gamer based on GazePlot, HeatMap, Cluster by utilizing eye tracking technology. In addition, based on the result of measuring eye tracking experiment, several advantages for objectivity, differentiation and complementarities of eye tracking technology were suggested. In order to measure suggested experiment result, an experiment was performed by using eye tracking system software (Tobii Mobile Device Stand for 2x2) and data, graph that could be utilized as reference data at the time of game development in the future were presented by identifying concentrated part and not concentrated part in playing a game after measuring concentration by each age group.
Many researches have been performed on eye tracking technology and its major researches include mobile UI measurement, navigation, internet web measurement, measurement of TV concentration. However, a research on evaluating concentration of mobile gamer has not been performed so far. In this study, a possibility of being able to provide mobile game designer with data for concentration measurement was verified by measuring concentration of mobile gamer based on GazePlot, HeatMap, Cluster by utilizing eye tracking technology. In addition, based on the result of measuring eye tracking experiment, several advantages for objectivity, differentiation and complementarities of eye tracking technology were suggested. In order to measure suggested experiment result, an experiment was performed by using eye tracking system software (Tobii Mobile Device Stand for 2x2) and data, graph that could be utilized as reference data at the time of game development in the future were presented by identifying concentrated part and not concentrated part in playing a game after measuring concentration by each age group.
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Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles

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