아이 트래킹을 이용한 모바일 콘텐츠 UI 평가 방법
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 심한뫼 | - |
dc.contributor.author | 손약주 | - |
dc.contributor.author | 유철강 | - |
dc.contributor.author | 전성신 | - |
dc.contributor.author | 이원형 | - |
dc.date.available | 2019-03-08T23:38:02Z | - |
dc.date.issued | 2014 | - |
dc.identifier.issn | 1976-6513 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/13183 | - |
dc.description.abstract | Recently, the technology for smart phones has shown a quantum leap so the market share of mobile games is gradually increasing. User Interface(UI) is a crucial factor in the success of a mobile game. Thus, the mobile game UI evaluation is undoubtedly important. Currently, survey and heuristic evaluation methods are widely used in terms of evaluation. However, these methods have not been proven to show the user experiences. This study suggests a new method using ‘eye tracking’ technology which focuses on where on the mobile screen the user concentrates the most, where the user shows the most interest and how the user’s eyes move on the screen. Experiments have been conducted to verify the availability of eye tracking technology along with the differences between the traditional methods and the eye tracking method. | - |
dc.description.abstract | Recently, the technology for smart phones has shown a quantum leap so the market share of mobile games is gradually increasing. User Interface(UI) is a crucial factor in the success of a mobile game. Thus, the mobile game UI evaluation is undoubtedly important. Currently, survey and heuristic evaluation methods are widely used in terms of evaluation. However, these methods have not been proven to show the user experiences. This study suggests a new method using ‘eye tracking’ technology which focuses on where on the mobile screen the user concentrates the most, where the user shows the most interest and how the user’s eyes move on the screen. Experiments have been conducted to verify the availability of eye tracking technology along with the differences between the traditional methods and the eye tracking method. | - |
dc.format.extent | 7 | - |
dc.publisher | (사)한국컴퓨터게임학회 | - |
dc.title | 아이 트래킹을 이용한 모바일 콘텐츠 UI 평가 방법 | - |
dc.title.alternative | User Interface Evaluation Method For Mobile Contents Using Eye Tracking | - |
dc.type | Article | - |
dc.identifier.doi | 10.22819/kscg.2014.27.3.025 | - |
dc.identifier.bibliographicCitation | 한국컴퓨터게임학회논문지, v.27, no.3, pp 219 - 225 | - |
dc.identifier.kciid | ART001914625 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 225 | - |
dc.citation.number | 3 | - |
dc.citation.startPage | 219 | - |
dc.citation.title | 한국컴퓨터게임학회논문지 | - |
dc.citation.volume | 27 | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | Game | - |
dc.subject.keywordAuthor | Eye Tracking | - |
dc.description.journalRegisteredClass | kci | - |
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