실외 게임용 증강현실 서비스를 위한 실시간 지역 정보 매칭
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 강성일 | - |
dc.contributor.author | 홍현기 | - |
dc.date.available | 2019-03-09T00:01:30Z | - |
dc.date.issued | 2014-03 | - |
dc.identifier.issn | 1976-6513 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/13647 | - |
dc.description.abstract | Location based service and AR(Augmented Reality) techniques have been one of the most important areas incurrent computer games and mobile application. This paper presents GPU(Graphics Process Unit) based imagerecognition system for outdoor games and mobile application. In learning stage, we extract features from inputimage sequence and convert them into meta information in database. User captures then a query image that issent to GPU based server system. The proposed system build a descriptor codebook using BRISK and SURFdescriptors, and employs codebook with re-ranking information based on homography. | - |
dc.description.abstract | Location based service and AR(Augmented Reality) techniques have been one of the most important areas incurrent computer games and mobile application. This paper presents GPU(Graphics Process Unit) based imagerecognition system for outdoor games and mobile application. In learning stage, we extract features from inputimage sequence and convert them into meta information in database. User captures then a query image that issent to GPU based server system. The proposed system build a descriptor codebook using BRISK and SURFdescriptors, and employs codebook with re-ranking information based on homography. | - |
dc.format.extent | 8 | - |
dc.publisher | (사)한국컴퓨터게임학회 | - |
dc.title | 실외 게임용 증강현실 서비스를 위한 실시간 지역 정보 매칭 | - |
dc.title.alternative | Real-time Location Information Matching for AR Service in Outdoor Game | - |
dc.type | Article | - |
dc.identifier.doi | 10.22819/kscg.2014.27.1.004 | - |
dc.identifier.bibliographicCitation | 한국컴퓨터게임학회논문지, v.27, no.1, pp 27 - 34 | - |
dc.identifier.kciid | ART001865390 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 34 | - |
dc.citation.number | 1 | - |
dc.citation.startPage | 27 | - |
dc.citation.title | 한국컴퓨터게임학회논문지 | - |
dc.citation.volume | 27 | - |
dc.identifier.url | https://www.earticle.net/Article/A219400 | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | Location based Service | - |
dc.subject.keywordAuthor | GPU based Programming | - |
dc.subject.keywordAuthor | Feature Extraction/Matching | - |
dc.subject.keywordAuthor | Mobile Application | - |
dc.description.journalRegisteredClass | kci | - |
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