A study on interactive media art to apply emotion recognition
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, H.Y. | - |
dc.contributor.author | Lee, W.H. | - |
dc.date.available | 2019-03-09T00:40:25Z | - |
dc.date.issued | 2014 | - |
dc.identifier.issn | 1975-0080 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/13863 | - |
dc.description.abstract | Digital technology has changed the method of traditional art works such as painting, sculpture and installation. Media Art that use the digital technology is in a range of Media Art. The difference between the traditional art and Media Art is about interaction with audiences and art works. The introduction of technology is able to connect virtual reality, augmented reality and mixed reality to the real world or bring the audience to far away virtual space. Experience in a virtual world helps to feel a new things that people cannot experience in a daily lives. That can be escape from reality and gives mysterious feeling. Theses virtual world make interaction with user and virtual world. Offering virtual environment is important elements that appear in Interactive Media Art. In front of the art works offers virtual reality, audiences import their emotions and able to change the environment of the art work. This paper will analyze about the new paradigm of Media Art works that adapt an emotion recognition system in an art works developments in a short future, organize an Interactive Art theories and concept of Emotion Recognition system and propose a concept about future art works. Copyright © 2014 SERSC | - |
dc.format.extent | 12 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | Science and Engineering Research Support Society | - |
dc.title | A study on interactive media art to apply emotion recognition | - |
dc.type | Article | - |
dc.identifier.doi | 10.14257/ijmue.2014.9.12.37 | - |
dc.identifier.bibliographicCitation | International Journal of Multimedia and Ubiquitous Engineering, v.9, no.12, pp 431 - 442 | - |
dc.description.isOpenAccess | N | - |
dc.identifier.scopusid | 2-s2.0-84921989252 | - |
dc.citation.endPage | 442 | - |
dc.citation.number | 12 | - |
dc.citation.startPage | 431 | - |
dc.citation.title | International Journal of Multimedia and Ubiquitous Engineering | - |
dc.citation.volume | 9 | - |
dc.type.docType | Article | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | Audience response | - |
dc.subject.keywordAuthor | Cybernetic art | - |
dc.subject.keywordAuthor | Emotion recognition | - |
dc.subject.keywordAuthor | Interactive art | - |
dc.subject.keywordAuthor | Media art | - |
dc.description.journalRegisteredClass | scopus | - |
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