Generation of cartoon-style bas-reliefs from photographs
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, S. | - |
dc.contributor.author | Sohn, B.-S. | - |
dc.date.available | 2019-05-28T09:39:34Z | - |
dc.date.issued | 2019-10 | - |
dc.identifier.issn | 1380-7501 | - |
dc.identifier.issn | 1573-7721 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/18997 | - |
dc.description.abstract | This paper describes a new algorithm that generates a cartoon-style bas-relief surface from photographs of general scenes. Most previous methods for bas-relief generation have focused on accurate restoration of input 3D models on a background plane. The generation of bas-reliefs with artistic effects has rarely been studied. Considering that non-photorealistic rendering (NPR) techniques are currently very popular and 3D printing technology is developing rapidly, extending NPR techniques to the generation of a bas-relief surface with artistic effects is natural and valuable. Furthermore, cartoon is a basic non-realistic and artistic style familiar to general users. From this motivation, our method focuses on generating a cartoon-style bas-relief surface. We use the lens blur function of Google Camera, which is a smartphone application, to obtain a photograph and its depth map as inputs. Using coherent line drawing and histogram-based quantization methods, we construct a depth map that contains the salient features of given input scenes in abstract form. Displacement mapping from the depth map onto a thin plane generates a cartoon-style bas-relief. Experimental results show that our method generates bas-relief surfaces that contain the characteristics of cartoons, such as coherent border lines and quantized layers. © 2017 Springer Science+Business Media, LLC | - |
dc.format.extent | 17 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | Springer New York LLC | - |
dc.title | Generation of cartoon-style bas-reliefs from photographs | - |
dc.type | Article | - |
dc.identifier.doi | 10.1007/s11042-017-5343-0 | - |
dc.identifier.bibliographicCitation | Multimedia Tools and Applications, v.78, no.20, pp 28391 - 28407 | - |
dc.description.isOpenAccess | N | - |
dc.identifier.wosid | 000485997700003 | - |
dc.identifier.scopusid | 2-s2.0-85032378739 | - |
dc.citation.endPage | 28407 | - |
dc.citation.number | 20 | - |
dc.citation.startPage | 28391 | - |
dc.citation.title | Multimedia Tools and Applications | - |
dc.citation.volume | 78 | - |
dc.type.docType | Article in Press | - |
dc.publisher.location | 네델란드 | - |
dc.subject.keywordAuthor | 3D computer graphics | - |
dc.subject.keywordAuthor | 3D printing | - |
dc.subject.keywordAuthor | Image processing | - |
dc.subject.keywordAuthor | Multimedia computing | - |
dc.subject.keywordPlus | 3D printers | - |
dc.subject.keywordPlus | Computer graphics | - |
dc.subject.keywordPlus | Image processing | - |
dc.subject.keywordPlus | Photography | - |
dc.subject.keywordPlus | Printing | - |
dc.subject.keywordPlus | 3-D printing | - |
dc.subject.keywordPlus | 3D computer graphics | - |
dc.subject.keywordPlus | Artistic effects | - |
dc.subject.keywordPlus | Displacement mapping | - |
dc.subject.keywordPlus | Multimedia computing | - |
dc.subject.keywordPlus | Non-Photorealistic Rendering | - |
dc.subject.keywordPlus | Salient features | - |
dc.subject.keywordPlus | Smart-phone applications | - |
dc.subject.keywordPlus | Three dimensional computer graphics | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalResearchArea | Engineering | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Information Systems | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Software Engineering | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Theory & Methods | - |
dc.relation.journalWebOfScienceCategory | Engineering, Electrical & Electronic | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
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