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Generation of cartoon-style bas-reliefs from photographs

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dc.contributor.authorLee, S.-
dc.contributor.authorSohn, B.-S.-
dc.date.available2019-05-28T09:39:34Z-
dc.date.issued2019-10-
dc.identifier.issn1380-7501-
dc.identifier.issn1573-7721-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/18997-
dc.description.abstractThis paper describes a new algorithm that generates a cartoon-style bas-relief surface from photographs of general scenes. Most previous methods for bas-relief generation have focused on accurate restoration of input 3D models on a background plane. The generation of bas-reliefs with artistic effects has rarely been studied. Considering that non-photorealistic rendering (NPR) techniques are currently very popular and 3D printing technology is developing rapidly, extending NPR techniques to the generation of a bas-relief surface with artistic effects is natural and valuable. Furthermore, cartoon is a basic non-realistic and artistic style familiar to general users. From this motivation, our method focuses on generating a cartoon-style bas-relief surface. We use the lens blur function of Google Camera, which is a smartphone application, to obtain a photograph and its depth map as inputs. Using coherent line drawing and histogram-based quantization methods, we construct a depth map that contains the salient features of given input scenes in abstract form. Displacement mapping from the depth map onto a thin plane generates a cartoon-style bas-relief. Experimental results show that our method generates bas-relief surfaces that contain the characteristics of cartoons, such as coherent border lines and quantized layers. © 2017 Springer Science+Business Media, LLC-
dc.format.extent17-
dc.language영어-
dc.language.isoENG-
dc.publisherSpringer New York LLC-
dc.titleGeneration of cartoon-style bas-reliefs from photographs-
dc.typeArticle-
dc.identifier.doi10.1007/s11042-017-5343-0-
dc.identifier.bibliographicCitationMultimedia Tools and Applications, v.78, no.20, pp 28391 - 28407-
dc.description.isOpenAccessN-
dc.identifier.wosid000485997700003-
dc.identifier.scopusid2-s2.0-85032378739-
dc.citation.endPage28407-
dc.citation.number20-
dc.citation.startPage28391-
dc.citation.titleMultimedia Tools and Applications-
dc.citation.volume78-
dc.type.docTypeArticle in Press-
dc.publisher.location네델란드-
dc.subject.keywordAuthor3D computer graphics-
dc.subject.keywordAuthor3D printing-
dc.subject.keywordAuthorImage processing-
dc.subject.keywordAuthorMultimedia computing-
dc.subject.keywordPlus3D printers-
dc.subject.keywordPlusComputer graphics-
dc.subject.keywordPlusImage processing-
dc.subject.keywordPlusPhotography-
dc.subject.keywordPlusPrinting-
dc.subject.keywordPlus3-D printing-
dc.subject.keywordPlus3D computer graphics-
dc.subject.keywordPlusArtistic effects-
dc.subject.keywordPlusDisplacement mapping-
dc.subject.keywordPlusMultimedia computing-
dc.subject.keywordPlusNon-Photorealistic Rendering-
dc.subject.keywordPlusSalient features-
dc.subject.keywordPlusSmart-phone applications-
dc.subject.keywordPlusThree dimensional computer graphics-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Theory & Methods-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
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소프트웨어대학 (소프트웨어학부)
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