어포던스를 적용한 아동용 게임디자인 개발
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김동조 | - |
dc.contributor.author | 박진형 | - |
dc.contributor.author | 김형기 | - |
dc.date.available | 2019-05-28T11:39:26Z | - |
dc.date.issued | 2013 | - |
dc.identifier.issn | 1976-6513 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/19326 | - |
dc.description.abstract | Recently, studies on affordance are continuously conducted in design field. Based on the studies onuser's ecological psychology, it is applied from the stage of design development and design of all sectors. Design developers analyze various factors such as user's experience, cognition, ecology, experience, etc. and bring what are shown in results as main issues. Game design also requires user's needs, so applicationpossibility of affordance is necessary. Particularly, studies on cognitive and definitive behavior of childrenmust be preceded in the development of game design for children. In this moment, it must be applied as aninteraction design with cognitive, physical, functional and sensory necessities of affordance. This researchintends to analyze factors of affordance which can be applied to develop game design for children anddraw final results by applying them actively. | - |
dc.description.abstract | Recently, studies on affordance are continuously conducted in design field. Based on the studies onuser's ecological psychology, it is applied from the stage of design development and design of all sectors. Design developers analyze various factors such as user's experience, cognition, ecology, experience, etc. and bring what are shown in results as main issues. Game design also requires user's needs, so applicationpossibility of affordance is necessary. Particularly, studies on cognitive and definitive behavior of childrenmust be preceded in the development of game design for children. In this moment, it must be applied as aninteraction design with cognitive, physical, functional and sensory necessities of affordance. This researchintends to analyze factors of affordance which can be applied to develop game design for children anddraw final results by applying them actively. | - |
dc.format.extent | 7 | - |
dc.language | 한국어 | - |
dc.language.iso | KOR | - |
dc.publisher | (사)한국컴퓨터게임학회 | - |
dc.title | 어포던스를 적용한 아동용 게임디자인 개발 | - |
dc.title.alternative | A development of game design for children, applied by affordance | - |
dc.type | Article | - |
dc.identifier.doi | 10.22819/kscg.2013.26.4.027 | - |
dc.identifier.bibliographicCitation | 한국컴퓨터게임학회논문지, v.26, no.4, pp 227 - 233 | - |
dc.identifier.kciid | ART001827647 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 233 | - |
dc.citation.number | 4 | - |
dc.citation.startPage | 227 | - |
dc.citation.title | 한국컴퓨터게임학회논문지 | - |
dc.citation.volume | 26 | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | Kid's Game | - |
dc.subject.keywordAuthor | Affordance | - |
dc.subject.keywordAuthor | Norman | - |
dc.subject.keywordAuthor | Design | - |
dc.subject.keywordAuthor | Cognitive | - |
dc.description.journalRegisteredClass | kci | - |
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