게임기술을 응용한 인터렉티브 게임 무비 개발 방안
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김성현 | - |
dc.contributor.author | 이원형 | - |
dc.date.available | 2019-05-29T03:34:04Z | - |
dc.date.issued | 2013 | - |
dc.identifier.issn | 1976-6513 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/19728 | - |
dc.description.abstract | In this paper, we present a new method for interactive movie that can be automated running without any coordinator. The presented method can also be automated and same effect as an experimental short film. Movie content is developed using interaction with motion recognition system and plots that require attention for more intensively and interest. In addition to a simple questions was conducted before and after watching contents for determine the effects of movie content and reaction of viewers. Through the interactive movie content has been investigated. | - |
dc.description.abstract | In this paper, we present a new method for interactive movie that can be automated running without any coordinator. The presented method can also be automated and same effect as an experimental short film. Movie content is developed using interaction with motion recognition system and plots that require attention for more intensively and interest. In addition to a simple questions was conducted before and after watching contents for determine the effects of movie content and reaction of viewers. Through the interactive movie content has been investigated. | - |
dc.format.extent | 8 | - |
dc.language | 한국어 | - |
dc.language.iso | KOR | - |
dc.publisher | (사)한국컴퓨터게임학회 | - |
dc.title | 게임기술을 응용한 인터렉티브 게임 무비 개발 방안 | - |
dc.title.alternative | A design of interactive movie using game technique | - |
dc.type | Article | - |
dc.identifier.doi | 10.22819/kscg.2013.26.2.001 | - |
dc.identifier.bibliographicCitation | 한국컴퓨터게임학회논문지, v.26, no.2, pp 1 - 8 | - |
dc.identifier.kciid | ART001780871 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 8 | - |
dc.citation.number | 2 | - |
dc.citation.startPage | 1 | - |
dc.citation.title | 한국컴퓨터게임학회논문지 | - |
dc.citation.volume | 26 | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | Interactive | - |
dc.subject.keywordAuthor | Movie | - |
dc.subject.keywordAuthor | Motion recognitioni | - |
dc.description.journalRegisteredClass | kci | - |
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