Dynamical model and simulations for gamification of learning
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, J.T. | - |
dc.contributor.author | Lee, W.-H. | - |
dc.date.available | 2019-05-29T03:39:07Z | - |
dc.date.issued | 2013 | - |
dc.identifier.issn | 1975-0080 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/19882 | - |
dc.description.abstract | In this paper an example for the dynamical model for gamification is considered and simulated. Based on the theories of Game Design Features (GDF - cool features, fancy graphics, challenging puzzles, and an intriguing setting and story), Key Characteristics of a Learning Game (KCLG - Challenge, Curiosity, Fantasy and Control), a theory of educational environment design model (ARCS-attention, relevance, confidence and satisfaction), and the theoretical background of Gamification labeled as the MDA (Mechanics, dynamics, and aesthetics) framework, four primary factors such as curiosity, challenge, fantasy and control have been originated. By using these four primary factors, the dynamical model for Gamification was developed and simulated. Furthermore the sensitivities of the four primary factors are considered for different individuals and simulations are represented. The examples and simulations make the values and characteristics of the four primary factors meaningful. | - |
dc.format.extent | 11 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.title | Dynamical model and simulations for gamification of learning | - |
dc.type | Article | - |
dc.identifier.bibliographicCitation | International Journal of Multimedia and Ubiquitous Engineering, v.8, no.4, pp 179 - 189 | - |
dc.description.isOpenAccess | N | - |
dc.identifier.scopusid | 2-s2.0-84881066612 | - |
dc.citation.endPage | 189 | - |
dc.citation.number | 4 | - |
dc.citation.startPage | 179 | - |
dc.citation.title | International Journal of Multimedia and Ubiquitous Engineering | - |
dc.citation.volume | 8 | - |
dc.type.docType | Article | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | DGBL | - |
dc.subject.keywordAuthor | Dynamical model | - |
dc.subject.keywordAuthor | Game based learning | - |
dc.subject.keywordAuthor | Gamification | - |
dc.subject.keywordAuthor | Learning game | - |
dc.subject.keywordAuthor | Serious game | - |
dc.subject.keywordPlus | DGBL | - |
dc.subject.keywordPlus | Dynamical model | - |
dc.subject.keywordPlus | Game-based Learning | - |
dc.subject.keywordPlus | Gamification | - |
dc.subject.keywordPlus | Learning game | - |
dc.subject.keywordPlus | Serious games | - |
dc.subject.keywordPlus | Artificial intelligence | - |
dc.subject.keywordPlus | Engineering | - |
dc.subject.keywordPlus | Industrial engineering | - |
dc.subject.keywordPlus | Multimedia systems | - |
dc.subject.keywordPlus | Computer simulation | - |
dc.description.journalRegisteredClass | scopus | - |
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