Gamification Movement : `Gamification@'
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김정태 | - |
dc.contributor.author | 이성태 | - |
dc.contributor.author | 이원형 | - |
dc.date.available | 2019-05-29T09:24:48Z | - |
dc.date.issued | 2012 | - |
dc.identifier.issn | 1976-6513 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/20796 | - |
dc.description.abstract | This paper proposes the expression `gamification@ (location or purpose)' with the intent of vitalizing the research of gamification and announcing a pure and right function of gaming to the public. It can strengthen the ‘theoretical foundation’ of gamification as well make it possible to foresee a universal application to nearly every aspect of life. | - |
dc.format.extent | 6 | - |
dc.publisher | (사)한국컴퓨터게임학회 | - |
dc.title | Gamification Movement : `Gamification@' | - |
dc.title.alternative | Gamification Movement : `Gamification@' | - |
dc.type | Article | - |
dc.identifier.doi | 10.22819/kscg.2012.25.4.023 | - |
dc.identifier.bibliographicCitation | 한국컴퓨터게임학회논문지, v.25, no.4, pp 213 - 218 | - |
dc.identifier.kciid | ART001733526 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 218 | - |
dc.citation.number | 4 | - |
dc.citation.startPage | 213 | - |
dc.citation.title | 한국컴퓨터게임학회논문지 | - |
dc.citation.volume | 25 | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | game | - |
dc.subject.keywordAuthor | gamification | - |
dc.subject.keywordAuthor | funware | - |
dc.subject.keywordAuthor | serious game | - |
dc.subject.keywordAuthor | learning game | - |
dc.subject.keywordAuthor | game-based learning | - |
dc.description.journalRegisteredClass | kci | - |
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