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Gamification Movement : `Gamification@'

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dc.contributor.author김정태-
dc.contributor.author이성태-
dc.contributor.author이원형-
dc.date.available2019-05-29T09:24:48Z-
dc.date.issued2012-
dc.identifier.issn1976-6513-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/20796-
dc.description.abstractThis paper proposes the expression `gamification@ (location or purpose)' with the intent of vitalizing the research of gamification and announcing a pure and right function of gaming to the public. It can strengthen the ‘theoretical foundation’ of gamification as well make it possible to foresee a universal application to nearly every aspect of life.-
dc.format.extent6-
dc.publisher(사)한국컴퓨터게임학회-
dc.titleGamification Movement : `Gamification@'-
dc.title.alternativeGamification Movement : `Gamification@'-
dc.typeArticle-
dc.identifier.doi10.22819/kscg.2012.25.4.023-
dc.identifier.bibliographicCitation한국컴퓨터게임학회논문지, v.25, no.4, pp 213 - 218-
dc.identifier.kciidART001733526-
dc.description.isOpenAccessN-
dc.citation.endPage218-
dc.citation.number4-
dc.citation.startPage213-
dc.citation.title한국컴퓨터게임학회논문지-
dc.citation.volume25-
dc.publisher.location대한민국-
dc.subject.keywordAuthorgame-
dc.subject.keywordAuthorgamification-
dc.subject.keywordAuthorfunware-
dc.subject.keywordAuthorserious game-
dc.subject.keywordAuthorlearning game-
dc.subject.keywordAuthorgame-based learning-
dc.description.journalRegisteredClasskci-
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