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Deforming NURBS Surfaces to Target Curves for Immersive VR Sketching

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dc.contributor.authorKwon, Junghoon-
dc.contributor.authorLee, Jeongin-
dc.contributor.authorKim, Harksu-
dc.contributor.authorJang, Gilsoo-
dc.contributor.authorChai, Youngho-
dc.date.available2019-05-30T02:23:49Z-
dc.date.issued2010-01-
dc.identifier.issn1745-1361-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/22701-
dc.description.abstractDesigning NURBS surfaces by manipulating control points directly requires, too much trial and error for immersive VR applications. A more natural interface is provided by deforming a NURBS Surface so that it passes through a given target point; and by repeating such deformations we can make the surface follow one or more target curves, These deformations can be achieved by modifying the pseudo-inverse matrix of the basis functions, but this matrix is often ill-conditioned. However, the application of a modified FE approach to the weights and control points provides controllable deformations, which are demonstrated across a range of example shapes.-
dc.format.extent9-
dc.language영어-
dc.language.isoENG-
dc.publisherIEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG-
dc.titleDeforming NURBS Surfaces to Target Curves for Immersive VR Sketching-
dc.typeArticle-
dc.identifier.doi10.1587/transinf.E93.D.167-
dc.identifier.bibliographicCitationIEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E93D, no.1, pp 167 - 175-
dc.description.isOpenAccessN-
dc.identifier.wosid000274506200020-
dc.identifier.scopusid2-s2.0-77950289437-
dc.citation.endPage175-
dc.citation.number1-
dc.citation.startPage167-
dc.citation.titleIEICE TRANSACTIONS ON INFORMATION AND SYSTEMS-
dc.citation.volumeE93D-
dc.type.docTypeArticle-
dc.subject.keywordAuthorvirtual sketching-
dc.subject.keywordAuthortarget curve-
dc.subject.keywordAuthordirect deformation-
dc.subject.keywordAuthorNURBS-
dc.subject.keywordAuthorFEM-
dc.subject.keywordPlusDESIGN-
dc.subject.keywordPlusENVIRONMENT-
dc.subject.keywordPlusCONSTRAINTS-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
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첨단영상대학원 (영상학과)
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