The Effect of Parental Smartphone Addiction Tendency on Children’s Playfulness: The Mediating Effect of Children’s Use of Smart Devices
DC Field | Value | Language |
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dc.contributor.author | 장소현 | - |
dc.contributor.author | 김민진 | - |
dc.date.available | 2019-03-08T05:38:13Z | - |
dc.date.issued | 2018-09 | - |
dc.identifier.issn | 1976-6513 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/2562 | - |
dc.description.abstract | The purpose of this study is to demonstrate the mediating effect of children’s use of smart devices within the relationship between parental smartphone addiction tendency with children’s playfulness. For this study, 259 mothers of children aged between 3 to and 5 in Seoul and Gyeonggi province were selected as subjects. The collected data were analyzed by structural equation model using R version 3.5.1 and Mplus Version 7.4 Base Program Single-User. The results of this study are as follows. First, parental smartphone addiction tendency affected children’s use of smart devices and playfulness directly. Also children’s use of smart devices affected children’s playfulness. Second, children use of smart devices was found to be a partial parameter in the relationship between parental smartphone addiction tendency and children's playfulness. The results of this study indicates that children’s use of smart devices act as a mediator between parental smartphone addiction tendency and children playfulness. | - |
dc.format.extent | 10 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | (사)한국컴퓨터게임학회 | - |
dc.title | The Effect of Parental Smartphone Addiction Tendency on Children’s Playfulness: The Mediating Effect of Children’s Use of Smart Devices | - |
dc.title.alternative | 부모의 스마트폰 중독 경향성이 유아의 놀이성에 미치는 영향 | - |
dc.type | Article | - |
dc.identifier.doi | 10.22819/kscg.2018.31.3.001 | - |
dc.identifier.bibliographicCitation | 한국컴퓨터게임학회논문지, v.31, no.3, pp 1 - 10 | - |
dc.identifier.kciid | ART002389264 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 10 | - |
dc.citation.number | 3 | - |
dc.citation.startPage | 1 | - |
dc.citation.title | 한국컴퓨터게임학회논문지 | - |
dc.citation.volume | 31 | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | Smartphone addiction tendency | - |
dc.subject.keywordAuthor | Playfulness | - |
dc.subject.keywordAuthor | Use of smart device | - |
dc.description.journalRegisteredClass | kci | - |
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