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An Alternative Approach to Game-based Learning

Authors
유길상연제혁이원형
Issue Date
2008
Publisher
(사)한국컴퓨터게임학회
Keywords
Game; learning; Video game
Citation
한국컴퓨터게임학회논문지, no.12, pp 64 - 70
Pages
7
Journal Title
한국컴퓨터게임학회논문지
Number
12
Start Page
64
End Page
70
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/30731
ISSN
1976-6513
Abstract
Digital computer games have emerged as the dominant new economic, cultural and, recently, educational force. Computer games are now a multi-billion dollar industry. Educators typically view educational gaming as useful, mainly for drill and practice, but as gaming environments become more complex, educational games may be more useful in providing alternative paths to concepts hard to reach using traditional methods. Digital game-based learning has proven to be a useful and cost-effective alternative to the traditional classroom-based learning experience. This paper introduces the concept of digital game-based learning, the current state of game-based learning.
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Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles

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