An Alternative Approach to Game-based Learning
- Authors
- 유길상; 연제혁; 이원형
- Issue Date
- 2008
- Publisher
- (사)한국컴퓨터게임학회
- Keywords
- Game; learning; Video game
- Citation
- 한국컴퓨터게임학회논문지, no.12, pp 64 - 70
- Pages
- 7
- Journal Title
- 한국컴퓨터게임학회논문지
- Number
- 12
- Start Page
- 64
- End Page
- 70
- URI
- https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/30731
- ISSN
- 1976-6513
- Abstract
- Digital computer games have emerged as the dominant new economic, cultural and, recently, educational force. Computer games are now a multi-billion dollar industry. Educators typically view educational gaming as useful, mainly for drill and practice, but as gaming environments become more complex, educational games may be more useful in providing alternative paths to concepts hard to reach using traditional methods. Digital game-based learning has proven to be a useful and cost-effective alternative to the traditional classroom-based learning experience. This paper introduces the concept of digital game-based learning, the current state of game-based learning.
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Collections - Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles
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