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사용자 행동 기반 게임 캐릭터 학습에 관한 연구A Study on Game Character Learning Based on Player Behavior

Authors
이혜문손지형김재민이원형
Issue Date
2019
Publisher
(사)한국컴퓨터게임학회
Keywords
딥러닝; 게임; 게임 인공지능; Deep learning; Unity3D; DNN; Deep Neural Network; Game AI; Player Behavior; autoplay
Citation
한국컴퓨터게임학회논문지, v.32, no.2, pp 93 - 105
Pages
13
Journal Title
한국컴퓨터게임학회논문지
Volume
32
Number
2
Start Page
93
End Page
105
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/36660
DOI
10.22819/kscg.2019.32.2.009
ISSN
1976-6513
Abstract
The autoplay system is a system that automatically plays the game with the one click of a button. Currently, almost all mobile games use this system, and some PC games also use this system. However, this autoplay system tends to play games inefficiently. In this paper, we propose artificial intelligence based on the player's behavior pattern to improve the disadvantages of autoplay system. The artificial intelligence model proposed in this paper stores game data and input button values when a player plays a game as learning data. This stored data was learned using DNN (Deep Neural Network) model. In the game, because the player repeatedly presses another button at the same time, we proceeded to use the multiple Output Layers. We loaded the learned data back into Unity3D and applied it to the character to check the result. It was found that the lap time and the movement path were different each time it was executed. In this paper, we record the results by using the artificial intelligence model proposed by 20 experimenters. Only the data of the player with the constant track without crashing against the wall was learned properly, and the data of the player who did hit the wall could not get the result because the character did not move properly. We also made a simple arcade game to compare reinforcement learning with our AI model. The performance was not as good as reinforcement learning, but the learning speed was about 10 times faster.
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Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles

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