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실시간 360 VR 스테레오 게임 영상 획득 성능 개선을 위한 다중 GPU 스케줄링에 관한 연구

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dc.contributor.author이준석-
dc.contributor.author백준기-
dc.date.available2020-04-14T02:21:59Z-
dc.date.issued2019-11-
dc.identifier.issn1226-7953-
dc.identifier.issn2287-9137-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/38381-
dc.description.abstractReal-time 360 VR (Virtual Reality) stereo image acquisition technique based on game engine was proposed. However, GPU (Graphics Processing Unit) resource is not fully utilized due to bottlenecks. In this paper, we propose an improved GPU scheduling technique to solve the bottleneck of the existing technique and measure the performance of the proposed technique using the sample games of the commercial game engine. As a result, proposed technique showed an improvement of performance up to 70% and usage of GPU resources more evenly compared existing technique.-
dc.format.extent9-
dc.language한국어-
dc.language.isoKOR-
dc.publisher한국방송∙미디어공학회-
dc.title실시간 360 VR 스테레오 게임 영상 획득 성능 개선을 위한 다중 GPU 스케줄링에 관한 연구-
dc.title.alternativeMultiple GPU Scheduling for Improved Acquisition of Real-Time 360 VR Game Video-
dc.typeArticle-
dc.identifier.doi10.5909/JBE.2019.24.6.974-
dc.identifier.bibliographicCitation방송공학회 논문지, v.24, no.6, pp 974 - 982-
dc.identifier.kciidART002528217-
dc.description.isOpenAccessY-
dc.citation.endPage982-
dc.citation.number6-
dc.citation.startPage974-
dc.citation.title방송공학회 논문지-
dc.citation.volume24-
dc.publisher.location대한민국-
dc.subject.keywordAuthoreSports-
dc.subject.keywordAuthorBroadcasting-
dc.subject.keywordAuthorVirtual Reality-
dc.subject.keywordAuthorGame Engine-
dc.subject.keywordAuthorReal Time Video Acquisition-
dc.description.journalRegisteredClasskci-
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첨단영상대학원 (영상학과)
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