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Personality and Psychological Factors of Problematic Internet Gamers Seeking Hospital Treatmentopen access

Authors
Seong, WonshikHong, Ji SunKim, SoyoungKim, Sun MiHan, Doug Hyun
Issue Date
Aug-2019
Publisher
FRONTIERS MEDIA SA
Keywords
healthy Internet use; internet gaming disorder; temperament and character; depression; attention deficit
Citation
FRONTIERS IN PSYCHIATRY, v.10
Journal Title
FRONTIERS IN PSYCHIATRY
Volume
10
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/38694
DOI
10.3389/fpsyt.2019.00583
ISSN
1664-0640
Abstract
Introduction: Previous studies on Internet gaming disorder (IGD) have reported an association between personality traits and impulsive or problematic use of the internet or Internet games, but the results obtained were inconsistent. Our study's hypothesis was that personality traits are associated with the individual's choice to play internet games, and psychological status of the individual is associated with seeking treatment for addictive behavior at a hospital. Method: In the current study, individuals who reported excessive internet gaming and visited the hospital for treatment were enrolled and defined as the problematic internet gaming group; through advertisement, additional 138 individuals who were frequent garners and 139 who were infrequent garners were recruited. In a multiple logistic regression analysis of all participants' data, a discrete set of hierarchical variables, with gaming preference (frequent garners + problematic garners) or problematic Internet gaming as the dependent variable, was added to the demographic factors for model 1, personality traits for model 2, and psychological state for model 3. Results: Temperament was a potential factor associated with internet gaming preference. Additionally, model 2, which comprised both demographic factors and personality traits, was a significant factor to enhance the predictability of Internet gaming preference with maximum accuracy of 96.7%. Of the three models in the current study, model 2 and model 3 with combined model 2 and patient's psychological status were associated with problematic internet gaming. Discussion: The current study indicated that personality traits were potential factors associated with the individual's preference for gaming. In addition, abnormal psychological status, especially, depressive mood and attention deficit, may lead individuals with problematic internet gaming to seek treatment at the hospital.
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Kim, Sun Mi
의과대학 (의학부(임상-서울))
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